{"id":9858,"date":"2020-05-07T12:15:00","date_gmt":"2020-05-07T12:15:00","guid":{"rendered":"https:\/\/icrowdnewswire.com\/?p=2544287"},"modified":"2020-05-07T12:15:00","modified_gmt":"2020-05-07T12:15:00","slug":"prince-of-persia-concept-video-appears-and-confirms-why-series-has-been-dormant","status":"publish","type":"post","link":"https:\/\/ipsnews.net\/business\/2020\/05\/07\/prince-of-persia-concept-video-appears-and-confirms-why-series-has-been-dormant\/","title":{"rendered":"Prince of Persia concept video appears\u2014and confirms why series has been dormant"},"content":{"rendered":"<figure class=\"intro-image intro-left\"><img decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/prince-of-persia-redemption-800x450.png\" alt=\"Promotional image for never-made video game.\" \/><\/figure>\n<p>The&nbsp;<a href=\"https:\/\/arstechnica.com\/gaming\/2020\/04\/war-stories-how-prince-of-persia-slew-the-apple-iis-memory-limitations\/\">classic computer gaming series&nbsp;<em>Prince of Persia<\/em><\/a>&nbsp;has enjoyed a long, healthy life as a fan favorite&mdash;both in its &#8217;80s side-scrolling form and&nbsp;<a href=\"https:\/\/arstechnica.com\/gaming\/2008\/12\/prince-of-persia-a-little-less-metal-a-lot-more-fun\/\">its mid-&#8217;00s rebirth<\/a>&nbsp;as a 3D series. But after 2010&#8217;s&nbsp;<a href=\"https:\/\/arstechnica.com\/gaming\/2010\/05\/racing-red-dead-wake-our-buying-guide-for-this-week\/\"><em>PoP: The Forgotten Sands<\/em><\/a>, the series&#8217; newer handlers at Ubisoft remained mum about why&nbsp;<em>PoP<\/em>&#8216;s 3D fork stopped getting sequels or &#8220;HD&#8221; re-releases.<\/p>\n<p>That changed this week with the discovery of&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=nHbRCd8yzaw\">a polished concept video titled&nbsp;<em>Prince of Persia: Redemption<\/em><\/a>. This three-minute video of flashy combat and collapsing buildings was published on YouTube all the way back in 2012&mdash;and remained undiscovered by fans, along with former Ubisoft developers, until Wednesday.<\/p>\n<p>Former Ubisoft animator Jonathan Cooper took the video&#8217;s fresh discovery as an opportunity to confirm its&nbsp; authenticity. He posted on Twitter that the&nbsp;<em>Redemption<\/em>&nbsp;video was formally developed in-house at Ubisoft as a &#8220;pre-rendered game pitch,&#8221; and&nbsp;<a href=\"https:\/\/www.resetera.com\/threads\/cancelled-prince-of-persia-reboot-video-surfaces-on-youtube.199116\/\">an eagle-eyed series fan at ResetERA was able to date its development<\/a>&nbsp;as a one-year effort at Ubisoft Montreal between 2010 and 2011.<\/p>\n<p>Cooper continued on Twitter to answer the obvious question from fans: what happened to this game, let alone Ubisoft&#8217;s&nbsp;<em>PoP<\/em>&nbsp;series entirely?&nbsp;<a href=\"https:\/\/twitter.com\/GameAnim\/status\/1258064427762323456\">Cooper wrote<\/a>:<\/p>\n<blockquote>\n<p>Sadly Ubisoft are generally quicker to cancel&nbsp;<em>Prince of Persia<\/em>&nbsp;games than others IPs because AFAIK original creator Jordan Mechner still holds license rights so the profit margins are lower. Would love to see a new one though. I&#8217;ve always wanted a&nbsp;<em>PoP<\/em>&nbsp;set in contemporary Iran.<\/p>\n<\/blockquote>\n<p>Ars Technica has reached out to Mechner to ask for his take on this canceled Ubisoft game and any others that may have come and gone. We will update this report with any response.<\/p>\n<h2>Badly timed&nbsp;<em>Dagger<\/em><\/h2>\n<p>Today&#8217;s tweets hint at another wrinkle in Ubisoft&#8217;s decision-making: its&nbsp;<a href=\"https:\/\/arstechnica.com\/tag\/assassins-creed\/\"><em>Assassin&#8217;s Creed<\/em>&nbsp;series<\/a>, which uses many of&nbsp;<em>PoP<\/em>&#8216;s 3D innovations while adding its own concepts and lore. Cooper noted that this&nbsp;<em>Redemption<\/em>&nbsp;footage &#8220;inspired our own pitch for&nbsp;<a href=\"https:\/\/arstechnica.com\/gaming\/2012\/10\/assassins-creed-iii-review-american-history-x-treme\/\"><em>Assassin&#8217;s Creed 3<\/em><\/a>.&#8221; That game launched in October 2012, roughly eight months after this&nbsp;<em>Redemption<\/em>&nbsp;video was first uploaded to YouTube.<\/p>\n<p>Ubisoft has maintained its licensing agreement with Mechner since 2010&#8217;s&nbsp;<em>Forgotten Sands<\/em>&nbsp;for the sake of publishing &#8220;non-major&#8221; games in the series. These include a 2018 &#8220;endless runner&#8221; game for smartphones and&nbsp;<a href=\"https:\/\/www.ubisoftescapegames.com\/the-dagger-of-time\/\">a VR-exclusive &#8220;escape room&#8221; experience,&nbsp;<em>PoP: The Dagger of Time<\/em><\/a>, which was slated to launch in &#8220;Spring 2020&#8221; at public VR play centers weeks before&nbsp;<a href=\"https:\/\/arstechnica.com\/tag\/covid-19\/\">COVID-19<\/a>&nbsp;outbreaks changed those plans.<\/p>\n<p>If you&#8217;re wondering, we&#8217;ve yet to see Jake Gyllenhaal respond to today&#8217;s news. The award-winning actor took the&nbsp;<em>Prince of Persia<\/em>&nbsp;series to the big screen in a 2010 film that raked in a hearty global box office haul despite middling reviews. (In the years since, game-film adaptations have enjoyed a&nbsp;<a href=\"https:\/\/arstechnica.com\/gaming\/2020\/02\/sonic-the-hedgehog-film-review-you-can-slow-your-roll-sega-fans\/\">much<\/a>&nbsp;better&nbsp;<a href=\"https:\/\/arstechnica.com\/gaming\/2019\/05\/detective-pikachu-film-review-this-is-how-you-adapt-a-video-game-for-theaters\/\">reputation<\/a>.)<\/p>\n<div class=\"gallery shortcode-gallery gallery-wide\">\n<div class=\"lSSlideOuter\">\n<div class=\"lSSlideWrapper usingCss\">\n<ul class=\"lightSlider lSSlide\">\n<li class=\"lslide active\" data-thumb=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4019-150x150.png\" data-src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4019.png\" data-responsive=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4019-980x551.png 1080, https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4019-1440x810.png 2560\" data-sub-html=\"#caption-1673896\">\n<figure>\n<div class=\"image\">&nbsp;<\/div><figcaption id=\"caption-1673896\">\n<div class=\"caption\">Without a formal reveal of exactly how&nbsp;<em>Prince of Persia: Redemption<\/em>&nbsp;would have played, we can only extrapolate so much from this 720p YouTube video uploaded in 2012. Let&#8217;s start with our hero yanking a ghost out of a foe.<\/div>\n<div class=\"credit\">&nbsp;<a class=\"credit-link\" href=\"https:\/\/www.ubisoft.com\/en-us\/\">Ubisoft<\/a><\/div>\n<\/figcaption><\/figure>\n<\/li>\n<li class=\"lslide\" data-thumb=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4014-150x150.png\" data-src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4014.png\" data-responsive=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4014-980x551.png 1080, https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4014-1440x810.png 2560\" data-sub-html=\"#caption-1673897\">\n<figure>\n<div class=\"image\">&nbsp;<\/div><figcaption id=\"caption-1673897\">\n<div class=\"caption\">Staring down that foe moments before sucking out its life force.<\/div>\n<\/figcaption><\/figure>\n<\/li>\n<li class=\"lslide\" data-thumb=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-3968-150x150.png\" data-src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-3968.png\" data-responsive=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-3968-980x551.png 1080, https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-3968-1440x810.png 2560\" data-sub-html=\"#caption-1673886\">\n<figure>\n<div class=\"image\">&nbsp;<\/div><figcaption id=\"caption-1673886\">\n<div class=\"caption\">An apparent Iranian village.<\/div>\n<\/figcaption><\/figure>\n<\/li>\n<li class=\"lslide\" data-thumb=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-3972-150x150.png\" data-src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-3972.png\" data-responsive=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-3972-980x551.png 1080, https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-3972-1440x810.png 2560\" data-sub-html=\"#caption-1673900\">\n<figure>\n<div class=\"image\">&nbsp;<\/div><figcaption id=\"caption-1673900\">\n<div class=\"caption\">An apparent supernatural explosion in the distance.<\/div>\n<\/figcaption><\/figure>\n<\/li>\n<li class=\"lslide\" data-thumb=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4100-150x150.png\" data-src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4100.png\" data-responsive=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4100-980x551.png 1080, https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4100-1440x810.png 2560\" data-sub-html=\"#caption-1673887\">\n<figure>\n<div class=\"image\">&nbsp;<\/div><figcaption id=\"caption-1673887\">\n<div class=\"caption\">We eventually come to learn that the town is being rocked and destroyed by some leviathan-like monstrosity.<\/div>\n<\/figcaption><\/figure>\n<\/li>\n<li class=\"lslide\" data-thumb=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4055-150x150.png\" data-src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4055.png\" data-responsive=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4055-980x551.png 1080, https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4055-1440x810.png 2560\" data-sub-html=\"#caption-1673892\">\n<figure>\n<div class=\"image\">&nbsp;<\/div><figcaption id=\"caption-1673892\">\n<div class=\"caption\">Destructible buildings abound. Here&#8217;s a building before tentacles arrive.<\/div>\n<\/figcaption><\/figure>\n<\/li>\n<li class=\"lslide\" data-thumb=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4057-150x150.png\" data-src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4057.png\" data-responsive=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4057-980x551.png 1080, https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4057-1440x810.png 2560\" data-sub-html=\"#caption-1673893\">\n<figure>\n<div class=\"image\">&nbsp;<\/div><figcaption id=\"caption-1673893\">\n<div class=\"caption\">And here&#8217;s the building getting smashed. Our hero leaps across its newly shrunken top moments later.<\/div>\n<\/figcaption><\/figure>\n<\/li>\n<li class=\"lslide\" data-thumb=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4075-150x150.png\" data-src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4075.png\" data-responsive=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4075-980x551.png 1080, https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4075-1440x810.png 2560\" data-sub-html=\"#caption-1673890\">\n<figure>\n<div class=\"image\">&nbsp;<\/div><figcaption id=\"caption-1673890\">\n<div class=\"caption\">The video has tons of wall-running, which isn&#8217;t surprising, but new to this target footage is running across walls while they fall apart. Even as a faked gameplay video, it sure looks like a cool idea.<\/div>\n<\/figcaption><\/figure>\n<\/li>\n<li class=\"lslide\" data-thumb=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4032-150x150.png\" data-src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4032.png\" data-responsive=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4032-980x551.png 1080, https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4032-1440x810.png 2560\" data-sub-html=\"#caption-1673895\">\n<figure>\n<div class=\"image\">&nbsp;<\/div><figcaption id=\"caption-1673895\">\n<div class=\"caption\">It wouldn&#8217;t be a modern Ubisoft game without having civilians to dash through.<\/div>\n<\/figcaption><\/figure>\n<\/li>\n<li class=\"lslide\" data-thumb=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-3999-150x150.png\" data-src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-3999.png\" data-responsive=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-3999-980x551.png 1080, https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-3999-1440x810.png 2560\" data-sub-html=\"#caption-1673899\">\n<figure>\n<div class=\"image\">&nbsp;<\/div><figcaption id=\"caption-1673899\">\n<div class=\"caption\">And it wouldn&#8217;t be a modern&nbsp;<em>PoP<\/em>&nbsp;game without a &#8220;rewind-time-to-survive&#8221; mechanic.<\/div>\n<\/figcaption><\/figure>\n<\/li>\n<li class=\"lslide\" data-thumb=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-3984-150x150.png\" data-src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-3984.png\" data-responsive=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-3984-980x551.png 1080, https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-3984-1440x810.png 2560\" data-sub-html=\"#caption-1673901\">\n<figure>\n<div class=\"image\">&nbsp;<\/div><figcaption id=\"caption-1673901\">\n<div class=\"caption\">One slow-motion, kill-from-above sequence seems liberally lifted from Ubisoft&#8217;s&nbsp;<em>Assassin&#8217;s Creed<\/em>&nbsp;franchise.<\/div>\n<\/figcaption><\/figure>\n<\/li>\n<li class=\"lslide\" data-thumb=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4091-150x150.png\" data-src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4091.png\" data-responsive=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4091-980x551.png 1080, https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4091-1440x810.png 2560\" data-sub-html=\"#caption-1673888\">\n<figure>\n<div class=\"image\">&nbsp;<\/div><figcaption id=\"caption-1673888\">\n<div class=\"caption\">Those insane particle and alpha effects would&#8217;ve been tough to pull off on either Xbox 360 or PlayStation 3.<\/div>\n<\/figcaption><\/figure>\n<\/li>\n<li class=\"lslide\" data-thumb=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4087-150x150.png\" data-src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4087.png\" data-responsive=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4087-980x551.png 1080, https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4087-1440x810.png 2560\" data-sub-html=\"#caption-1673889\">\n<figure>\n<div class=\"image\">&nbsp;<\/div><figcaption id=\"caption-1673889\">\n<div class=\"caption\">Run, prince, run.<\/div>\n<\/figcaption><\/figure>\n<\/li>\n<li class=\"lslide\" data-thumb=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4064-150x150.png\" data-src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4064.png\" data-responsive=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4064-980x551.png 1080, https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4064-1440x810.png 2560\" data-sub-html=\"#caption-1673891\">\n<figure>\n<div class=\"image\">&nbsp;<\/div><figcaption id=\"caption-1673891\">\n<div class=\"caption\">A brief breather.<\/div>\n<\/figcaption><\/figure>\n<\/li>\n<li class=\"lslide\" data-thumb=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4037-150x150.png\" data-src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4037.png\" data-responsive=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4037-980x551.png 1080, https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/Screenshot-4037-1440x810.png 2560\" data-sub-html=\"#caption-1673894\">\n<figure>\n<div class=\"image\">&nbsp;<\/div><figcaption id=\"caption-1673894\">\n<div class=\"caption\">And back to running through collapsing, smoke-covered buildings. Whew!<\/div>\n<\/figcaption><\/figure>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n<p>In some ways, the newly discovered video looks quite ambitious for that era&#8217;s Xbox 360 and PlayStation 3 consoles, particularly in terms of intense alpha effects like thick clouds of particles and flames. (That&#8217;s the beauty of &#8220;target game footage&#8221;: it can lock to 60 frames per second, crank up high shadow resolutions, and add other beautiful tricks without having to follow through on those things in the actual game!) Yet the footage&#8217;s emphasis on &#8220;ghost&#8221; images of the hero and his foes, along with deforming and collapsing buildings all around, was indeed on par with that console era&#8217;s final wave of performance titans, particularly the destructible terrain of games like&nbsp;<a href=\"https:\/\/arstechnica.com\/gaming\/2010\/05\/splitsecond-review-entire-seat-paid-for-only-used-edge\/\"><em>Split\/Second<\/em><\/a>&nbsp;and&nbsp;<em>Motorstorm: Apocalypse<\/em>. Even so, Ubisoft&#8217;s&nbsp;<em>Assassin&#8217;s Creed 3<\/em>, released around the same time, didn&#8217;t try to match the technical chops of this ambitious concept video.<\/p>\n<p>It&#8217;s unclear whether the&nbsp;<em>Redemption<\/em>&nbsp;&#8220;target game footage&#8221; was publicly viewable as far back as 2012 or whether it hid as a &#8220;private&#8221; or &#8220;unlisted&#8221; video up until this week&#8217;s wider discovery. Before commenters began piling onto the video this week to express shock at its existence, the video included a visible comment from a Ubisoft developer dated 2018, simply exclaiming, &#8220;Where did you get that?!&#8221;<\/p>\n<p class=\"tags\">\n<div><strong>See Campaign: <\/strong><a href=\"https:\/\/arstechnica.com\/gaming\/2010\/05\/racing-red-dead-wake-our-buying-guide-for-this-week\/\" target=\"_blank\">https:\/\/arstechnica.com\/gaming\/2010\/05\/racing-red-dead-wake-our-buying-guide-for-this-week\/<\/a><br \/><b>Contact Information:<\/b><br \/>SAM MACHKOVECH <\/p>\n<p><b>Tags:<\/b><br \/><a href=\"\"><\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/news-category\/wire\/\" rel=\"category tag\">Wire<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/global-regions\/united-states\/\" rel=\"category tag\">United States<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/language\/english\/\" rel=\"category tag\">English<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"\" alt=\"image\" width=\"400\" height=\"300\" class=\"cwdfimg\" \/><\/div>\n<div>\n<h3>Contact Information:<\/h3>\n<p>SAM MACHKOVECH <\/p>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>The&nbsp;classic computer gaming series&nbsp;Prince of Persia&nbsp;has enjoyed a long, healthy life as a fan favorite&mdash;both in its &rsquo;80s side-scrolling form and&nbsp;its mid-&rsquo;00s rebirth&nbsp;as a 3D series. But after 2010&rsquo;s&nbsp;PoP: The Forgotten Sands, the series&rsquo; newer handlers at Ubisoft remained mum about why&nbsp;PoP&lsquo;s 3D fork stopped getting sequels or &ldquo;HD&rdquo; re-releases. That changed this week with &hellip; <a href=\"https:\/\/icrowdnewswire.com\/2020\/05\/07\/prince-of-persia-concept-video-appears-and-confirms-why-series-has-been-dormant\/\">Continue reading <span>Prince of Persia concept video appears&mdash;and confirms why series has been dormant<\/span><\/a> <a href=\"https:\/\/ipsnews.net\/business\/2020\/05\/07\/prince-of-persia-concept-video-appears-and-confirms-why-series-has-been-dormant\/\" class=\"more-link\">Continue Reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":19,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,22,54],"tags":[],"class_list":["post-9858","post","type-post","status-publish","format-standard","hentry","category-english","category-united-states","category-wire"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Prince of Persia concept video appears\u2014and confirms why series has been dormant - Business<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/ipsnews.net\/business\/2020\/05\/07\/prince-of-persia-concept-video-appears-and-confirms-why-series-has-been-dormant\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Prince of Persia concept video appears\u2014and confirms why series has been dormant - Business\" \/>\n<meta property=\"og:description\" content=\"The&nbsp;classic computer gaming series&nbsp;Prince of Persia&nbsp;has enjoyed a long, healthy life as a fan favorite&mdash;both in its &rsquo;80s side-scrolling form and&nbsp;its mid-&rsquo;00s rebirth&nbsp;as a 3D series. But after 2010&rsquo;s&nbsp;PoP: The Forgotten Sands, the series&rsquo; newer handlers at Ubisoft remained mum about why&nbsp;PoP&lsquo;s 3D fork stopped getting sequels or &ldquo;HD&rdquo; re-releases. That changed this week with &hellip; Continue reading Prince of Persia concept video appears&mdash;and confirms why series has been dormant Continue Reading &rarr;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/ipsnews.net\/business\/2020\/05\/07\/prince-of-persia-concept-video-appears-and-confirms-why-series-has-been-dormant\/\" \/>\n<meta property=\"og:site_name\" content=\"Business\" \/>\n<meta property=\"article:published_time\" content=\"2020-05-07T12:15:00+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/05\/prince-of-persia-redemption-800x450.png\" \/>\n<meta name=\"author\" content=\"Aneesa\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Aneesa\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"5 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/ipsnews.net\/business\/2020\/05\/07\/prince-of-persia-concept-video-appears-and-confirms-why-series-has-been-dormant\/\",\"url\":\"https:\/\/ipsnews.net\/business\/2020\/05\/07\/prince-of-persia-concept-video-appears-and-confirms-why-series-has-been-dormant\/\",\"name\":\"Prince of Persia concept video appears\u2014and confirms why series has been dormant - 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