{"id":9075,"date":"2020-05-04T16:25:00","date_gmt":"2020-05-04T16:25:00","guid":{"rendered":"https:\/\/icrowdnewswire.com\/?p=2540046"},"modified":"2020-05-04T16:25:00","modified_gmt":"2020-05-04T16:25:00","slug":"half-life-alyx-added-nearly-1-million-vr-users-to-steam","status":"publish","type":"post","link":"https:\/\/ipsnews.net\/business\/2020\/05\/04\/half-life-alyx-added-nearly-1-million-vr-users-to-steam\/","title":{"rendered":"\u2018Half-Life: Alyx\u2019 added nearly 1 million VR users to Steam"},"content":{"rendered":"<p><strong>It&#8217;s still a tiny portion of Steam&#8217;s user base, but it&#8217;s a start.<\/strong><\/p>\n<div class=\"o-article_block \">\n<div class=\"grid@tl+ mt-n40\">\n<div class=\"grid@tl+__cell col-8-of-12@tl+ pt-40\">\n<figure><img decoding=\"async\" class=\"stretch-img  hide@m-\" src=\"https:\/\/o.aolcdn.com\/images\/dims?thumbnail=640%2C&amp;quality=80&amp;image_uri=https%3A%2F%2Fs.yimg.com%2Fos%2Fcreatr-uploaded-images%2F2020-05%2Fcc0d4bb0-8d8d-11ea-bffb-f8cc4f71497e&amp;client=amp-blogside-v2&amp;signature=46ecbfd2cda17982394f9612e9ecde0507081c4d\" alt=\"Gunfight in &#039;Half-Life: Alyx&#039;\" \/><figcaption class=\"mt-15 t-meta c-gray-3\"><span class=\"c-gray-7\">Valve<\/span><\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<div id=\"engadget-post-contents\" class=\"o-article_block pb-15 pb-5@m- o-subtle_divider\" data-ylk=\"sec:postcontents;slk:%27Half-Life%3A%20Alyx%27%20added%20nearly%201%20million%20VR%20users%20to%20Steam;elm:link;itc:0;\">\n<div class=\"grid@tl+\">\n<div class=\"grid@tl+__cell col-8-of-12@tl+\">\n<div class=\"article-text c-gray-1\">\n<p><a href=\"https:\/\/www.engadget.com\/2020-03-23-half-life-alyx-review-valve-vr.html\" data-rapid_p=\"1\" data-v9y=\"1\"><em>Half-Life: Alyx<\/em><\/a>&nbsp;appears to have given VR gaming a serious boost.&nbsp;<em>Road to VR<\/em>&nbsp;has used historical data and direct Valve data to&nbsp;<a href=\"https:\/\/www.roadtovr.com\/steam-survey-vr-headset-growth-april-2020-half-life-alyx\/\" target=\"_blank\" rel=\"noopener noreferrer\">calculate<\/a>&nbsp;that Steam users added nearly 950,000 VR headsets in April &mdash; a huge spike over March. While the Steam info doesn&rsquo;t say how many of those were new (it&rsquo;s possible some were just linked to Steam for the first time), it&rsquo;s clear&nbsp;<em>Alyx<\/em>&nbsp;prompted spurred SteamVR adoption on a level not seen before.<\/p>\n<p>The data also provides some insight as to what headsets people were using to play. The biggest beneficiary was apparently the&nbsp;<a href=\"https:\/\/www.engadget.com\/2019-04-30-oculus-quest-review-wireless-vr.html\" data-rapid_p=\"3\" data-v9y=\"1\">Oculus Quest<\/a>, whose share doubled in April. The recently added ability to&nbsp;<a href=\"https:\/\/www.engadget.com\/2019-12-10-oculus-link-beta-available.html\" data-rapid_p=\"4\" data-v9y=\"1\">use the Quest as a PC headset<\/a>&nbsp;may have spurred gamers ahead of&nbsp;<em>Alyx<\/em>&rsquo;s March 23rd launch. Valve&rsquo;s own&nbsp;<a href=\"https:\/\/www.engadget.com\/2019-06-28-valve-index-review-vr.html\" data-rapid_p=\"5\" data-v9y=\"1\">Index headset<\/a>&nbsp;did see more adoption, but not by nearly as much. While it&rsquo;s touted as the ideal headset for&nbsp;<em>Alyx<\/em>, its high price has frequently been seen as a hurdle. Most gamers are using either Oculus (44.6 percent) or HTC (30.3 percent) headsets.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div class=\"o-article_block pb-15 pb-5@m- mt-n35 mt-n25@m mt-n15@s\">\n<div class=\"grid@tl+\">\n<div class=\"full-width@tp- grid@tl+__cell col-8-of-12@tl+\">\n<div class=\"article-text c-gray-1 no-review\">\n<p>While this could help foster VR games, the data still suggests there&rsquo;s a long way to go before the technology is commonplace among Steam users. Even with 2.7 million connected headsets, just over 1.9 percent of Steam users have a VR headset.&nbsp;<em>Alyx<\/em>&nbsp;might spur developers to write more advanced VR games &mdash; if it does, though, it won&rsquo;t transform the market overnight.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p class=\"tags\">\n<div><strong>See Campaign: <\/strong><a href=\"https:\/\/www.engadget.com\/2020-03-23-half-life-alyx-review-valve-vr.html\" target=\"_blank\">https:\/\/www.engadget.com\/2020-03-23-half-life-alyx-review-valve-vr.html<\/a><br \/><b>Contact Information:<\/b><br \/>Jon Fingas<\/p>\n<p><b>Tags:<\/b><br \/><a href=\"\"><\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/news-category\/wire\/\" rel=\"category tag\">Wire<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/global-regions\/united-states\/\" rel=\"category tag\">United States<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/language\/english\/\" rel=\"category tag\">English<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"\" alt=\"image\" width=\"400\" height=\"300\" class=\"cwdfimg\" \/><\/div>\n<div>\n<h3>Contact Information:<\/h3>\n<p>Jon Fingas<\/p>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>It&rsquo;s still a tiny portion of Steam&rsquo;s user base, but it&rsquo;s a start. Valve Half-Life: Alyx&nbsp;appears to have given VR gaming a serious boost.&nbsp;Road to VR&nbsp;has used historical data and direct Valve data to&nbsp;calculate&nbsp;that Steam users added nearly 950,000 VR headsets in April &mdash; a huge spike over March. While the Steam info doesn&rsquo;t say &hellip; <a href=\"https:\/\/icrowdnewswire.com\/2020\/05\/04\/half-life-alyx-added-nearly-1-million-vr-users-to-steam\/\">Continue reading <span>&lsquo;Half-Life: Alyx&rsquo; added nearly 1 million VR users to Steam<\/span><\/a> <a href=\"https:\/\/ipsnews.net\/business\/2020\/05\/04\/half-life-alyx-added-nearly-1-million-vr-users-to-steam\/\" class=\"more-link\">Continue Reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":19,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,22,54],"tags":[],"class_list":["post-9075","post","type-post","status-publish","format-standard","hentry","category-english","category-united-states","category-wire"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>\u2018Half-Life: Alyx\u2019 added nearly 1 million VR users to Steam - Business<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/ipsnews.net\/business\/2020\/05\/04\/half-life-alyx-added-nearly-1-million-vr-users-to-steam\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"\u2018Half-Life: Alyx\u2019 added nearly 1 million VR users to Steam - Business\" \/>\n<meta property=\"og:description\" content=\"It&rsquo;s still a tiny portion of Steam&rsquo;s user base, but it&rsquo;s a start. Valve Half-Life: Alyx&nbsp;appears to have given VR gaming a serious boost.&nbsp;Road to VR&nbsp;has used historical data and direct Valve data to&nbsp;calculate&nbsp;that Steam users added nearly 950,000 VR headsets in April &mdash; a huge spike over March. While the Steam info doesn&rsquo;t say &hellip; Continue reading &lsquo;Half-Life: Alyx&rsquo; added nearly 1 million VR users to Steam Continue Reading &rarr;\" \/>\n<meta property=\"og:url\" content=\"http:\/\/ipsnews.net\/business\/2020\/05\/04\/half-life-alyx-added-nearly-1-million-vr-users-to-steam\/\" \/>\n<meta property=\"og:site_name\" content=\"Business\" \/>\n<meta property=\"article:published_time\" content=\"2020-05-04T16:25:00+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/o.aolcdn.com\/images\/dims?thumbnail=640%2C&amp;quality=80&amp;image_uri=https%3A%2F%2Fs.yimg.com%2Fos%2Fcreatr-uploaded-images%2F2020-05%2Fcc0d4bb0-8d8d-11ea-bffb-f8cc4f71497e&amp;client=amp-blogside-v2&amp;signature=46ecbfd2cda17982394f9612e9ecde0507081c4d\" \/>\n<meta name=\"author\" content=\"Aneesa\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Aneesa\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"http:\/\/ipsnews.net\/business\/2020\/05\/04\/half-life-alyx-added-nearly-1-million-vr-users-to-steam\/\",\"url\":\"http:\/\/ipsnews.net\/business\/2020\/05\/04\/half-life-alyx-added-nearly-1-million-vr-users-to-steam\/\",\"name\":\"\u2018Half-Life: Alyx\u2019 added nearly 1 million VR users to Steam - 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Valve Half-Life: Alyx&nbsp;appears to have given VR gaming a serious boost.&nbsp;Road to VR&nbsp;has used historical data and direct Valve data to&nbsp;calculate&nbsp;that Steam users added nearly 950,000 VR headsets in April &mdash; a huge spike over March. While the Steam info doesn&rsquo;t say &hellip; Continue reading &lsquo;Half-Life: Alyx&rsquo; added nearly 1 million VR users to Steam Continue Reading &rarr;","og_url":"http:\/\/ipsnews.net\/business\/2020\/05\/04\/half-life-alyx-added-nearly-1-million-vr-users-to-steam\/","og_site_name":"Business","article_published_time":"2020-05-04T16:25:00+00:00","og_image":[{"url":"https:\/\/o.aolcdn.com\/images\/dims?thumbnail=640%2C&amp;quality=80&amp;image_uri=https%3A%2F%2Fs.yimg.com%2Fos%2Fcreatr-uploaded-images%2F2020-05%2Fcc0d4bb0-8d8d-11ea-bffb-f8cc4f71497e&amp;client=amp-blogside-v2&amp;signature=46ecbfd2cda17982394f9612e9ecde0507081c4d","type":"","width":"","height":""}],"author":"Aneesa","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Aneesa","Est. reading time":"2 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"http:\/\/ipsnews.net\/business\/2020\/05\/04\/half-life-alyx-added-nearly-1-million-vr-users-to-steam\/","url":"http:\/\/ipsnews.net\/business\/2020\/05\/04\/half-life-alyx-added-nearly-1-million-vr-users-to-steam\/","name":"\u2018Half-Life: Alyx\u2019 added nearly 1 million VR users to Steam - 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