{"id":6504,"date":"2020-04-23T19:30:00","date_gmt":"2020-04-23T19:30:00","guid":{"rendered":"https:\/\/icrowdnewswire.com\/?p=2527506"},"modified":"2020-04-23T19:30:00","modified_gmt":"2020-04-23T19:30:00","slug":"worldwide-digital-video-game-spending-hits-all-time-high-of-10b-in-march","status":"publish","type":"post","link":"https:\/\/ipsnews.net\/business\/2020\/04\/23\/worldwide-digital-video-game-spending-hits-all-time-high-of-10b-in-march\/","title":{"rendered":"Worldwide Digital Video Game Spending Hits All-Time High of $10B in March"},"content":{"rendered":"<h2 class=\"article__deck\">Console, PC and mobile games all saw significant revenue bumps amid the coronavirus lockdown.<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn1.thr.com\/sites\/default\/files\/imagecache\/landscape_928x523\/2020\/03\/switch_acnh_nd0220_screen_03-h_2020.jpg\" width=\"767\" height=\"432\" \/><\/p>\n<p>Digital video game spending hit a record high in March as consumers around the globe turned to gaming amid lockdowns to combat the coronavirus pandemic. Revenue topped $10 billion last month, the highest-ever total for a single month and an 11 percent increase year-over-year, Nielsen&#8217;s SuperData&nbsp;<a href=\"https:\/\/www.superdataresearch.com\/blog\/worldwide-digital-games-market\" target=\"_blank\" rel=\"noopener noreferrer\">reports<\/a>.<\/p>\n<p>Leading the way was Nintendo&#8217;s&nbsp;<em>Animal Crossing: New Horizons<\/em>, which launched March 20. The family-friendly title sold 5 million digital copies in March, a new record for any console game, topping 2018&#8217;s&nbsp;<em>Call of Duty: Black Ops 4<\/em>.<\/p>\n<p>The latest offering in the&nbsp;<em>Call of Duty<\/em>&nbsp;franchise &mdash; the free-to-play&nbsp;<em>Call of Duty: Warzone<\/em>, which launched March 10 &mdash; also benefitted from the lockdown.&nbsp;<em>Warzone<\/em>, a new add-on mode to 2019&#8217;s best-selling title&nbsp;<em>Call of Duty: Modern Warfare<\/em>, increased monthly active users in the game by more than 150 percent, peaking at nearly 63 million active players.<\/p>\n<p>March&#8217;s other major release, Bethesda and id Software&#8217;s&nbsp;<em>Doom Eternal<\/em>, also performed well, selling 3 million digital copies last month, more than three times what its predecessor, 2016&#8217;s&nbsp;<em>Doom<\/em>, did.<\/p>\n<p>Overall, spending on premium console and PC games rose sharply in March, up 64 percent month-to-month (from $883 million to $1.5 billion) and 56 percent ($363 million to $567 million), respectively.<\/p>\n<p>Mobile games also thrived, with revenue jumping 15 percent year-over-year to $5.7 billion in March. TiMi and Tencent&#8217;s&nbsp;<em>Honor of Kings<\/em>&nbsp;held the top spot, while a number of other leading mobile titles saw revenue rise, including Niantic&#8217;s&nbsp;<em>Pokemon Go<\/em>, which topped $111 million in March, an 18 percent increase month-over-month.&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p class=\"tags\">\n<div><strong>See Campaign: <\/strong><a href=\"https:\/\/www.superdataresearch.com\/blog\/worldwide-digital-games-market\" target=\"_blank\">https:\/\/www.superdataresearch.com\/blog\/worldwide-digital-games-market<\/a><br \/><b>Contact Information:<\/b><br \/>Patrick Shanley<\/p>\n<p><b>Tags:<\/b><br \/><a href=\"\"><\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/news-category\/wire\/\" rel=\"category tag\">Wire<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/global-regions\/united-states\/\" rel=\"category tag\">United States<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/language\/english\/\" rel=\"category tag\">English<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"\" alt=\"image\" width=\"400\" height=\"300\" class=\"cwdfimg\" \/><\/div>\n<div>\n<h3>Contact Information:<\/h3>\n<p>Patrick Shanley<\/p>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Console, PC and mobile games all saw significant revenue bumps amid the coronavirus lockdown. Digital video game spending hit a record high in March as consumers around the globe turned to gaming amid lockdowns to combat the coronavirus pandemic. Revenue topped $10 billion last month, the highest-ever total for a single month and an 11 &hellip; <a href=\"https:\/\/icrowdnewswire.com\/2020\/04\/23\/worldwide-digital-video-game-spending-hits-all-time-high-of-10b-in-march\/\">Continue reading <span>Worldwide Digital Video Game Spending Hits All-Time High of $10B in March<\/span><\/a> <a href=\"https:\/\/ipsnews.net\/business\/2020\/04\/23\/worldwide-digital-video-game-spending-hits-all-time-high-of-10b-in-march\/\" class=\"more-link\">Continue Reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":19,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,22,54],"tags":[],"class_list":["post-6504","post","type-post","status-publish","format-standard","hentry","category-english","category-united-states","category-wire"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Worldwide Digital Video Game Spending Hits All-Time High of $10B in March - Business<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/ipsnews.net\/business\/2020\/04\/23\/worldwide-digital-video-game-spending-hits-all-time-high-of-10b-in-march\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Worldwide Digital Video Game Spending Hits All-Time High of $10B in March - Business\" \/>\n<meta property=\"og:description\" content=\"Console, PC and mobile games all saw significant revenue bumps amid the coronavirus lockdown. Digital video game spending hit a record high in March as consumers around the globe turned to gaming amid lockdowns to combat the coronavirus pandemic. 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Digital video game spending hit a record high in March as consumers around the globe turned to gaming amid lockdowns to combat the coronavirus pandemic. 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