{"id":58765,"date":"2020-08-02T16:30:00","date_gmt":"2020-08-02T16:30:00","guid":{"rendered":"https:\/\/icrowdnewswire.com\/?p=2684574"},"modified":"2020-08-02T16:30:00","modified_gmt":"2020-08-02T16:30:00","slug":"halo-infinite-devs-respond-to-campaign-demo-graphics-complaints","status":"publish","type":"post","link":"https:\/\/ipsnews.net\/business\/2020\/08\/02\/halo-infinite-devs-respond-to-campaign-demo-graphics-complaints\/","title":{"rendered":"Halo Infinite devs respond to campaign demo graphics complaints"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" width=\"233\" height=\"24\" src=\"https:\/\/icrowdnewswire.com\/wp-content\/uploads\/2020\/06\/3998-logo.png\" class=\"webfeedsFeaturedVisual wp-post-image\" alt=\"\" style=\"display: block; margin-bottom: 5px; clear:both;max-width: 100%;\" link_thumbnail=\"\" \/><\/p>\n<figure class=\"postimage\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.slashgear.com\/wp-content\/uploads\/2020\/07\/MC-Halo-Infinite-1280x720.jpg\" alt=\"Halo Infinite devs respond to campaign demo graphics complaints\" width=\"722\" height=\"406\" \/><\/figure>\n<div class=\"content\">\n<p>Last week, 343 Industries gave us our first real look at&nbsp;<em>Halo Infinite<\/em>&lsquo;s campaign during Microsoft&rsquo;s big Xbox Series X game showcase. In the week since then, there&rsquo;s been a lot of discussion about&nbsp;<em>Halo Infinite<\/em>&lsquo;s graphics and a decent amount of that discussion has been negative. In short, many players were less than impressed by what they saw in that demo, and a number of them have voiced their concerns about the game through social media.<\/p>\n<p>Now, 343 Industries has responded. In a Q&amp;A blog post published to Halo Waypoint, 343 Community Manager John Junyszek posted a number of responses to questions the studio has been receiving since that campaign demo first premiered. A fair amount of the blog post was dedicated to discussing the graphics reservations some fans are having, with 343 reminding players that the overall art style is intended to be a throwback to the aesthetic style of the first three games in the trilogy.<\/p>\n<p>&ldquo;With&nbsp;<em>Halo Infinite<\/em>, we&rsquo;re returning to a more &lsquo;classic&rsquo; art style which was a key message going back to the very first reveal that garnered enthusiastic and positive responses,&rdquo; 343 wrote. &ldquo;This translates to a more vibrant palette, &lsquo;cleaner&rsquo; models and objects with less &lsquo;noise&rsquo;, though it doesn&rsquo;t mean less detail. While we appreciate this may not be everyone&rsquo;s personal preference, we stand by this decision and are happy to see it resonating with so many fans around the world.&rdquo;<\/p>\n<p>On the other side of that coin, 343&rsquo;s decision to stick with this art style doesn&rsquo;t necessarily mean that the look of the trailer indicates the finished look of the game: &ldquo;In many ways we are in agreement here &ndash; we do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game.&rdquo; 343 noted that the build used for the campaign demo was a work-in-progress one that was several weeks old and had &ldquo;graphical elements and game systems&rdquo; that were still being polished, so that&rsquo;s probably something to keep in mind.<\/p>\n<p>Perhaps even more encouraging is the fact that this fan feedback brought some new &ldquo;considerations&rdquo; to the forefront for 343. While it doesn&rsquo;t have answers to give right now, 343 says that it&rsquo;s working on &ldquo;plans to address some of the feedback around detail, clarity, and overall fidelity.&rdquo;<\/p>\n<div class=\"bigboy\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-631582\" src=\"https:\/\/cdn.slashgear.com\/wp-content\/uploads\/2020\/07\/Halo-Infinite-brute.jpg\" alt=\"\" width=\"408\" height=\"229\" data-attachment-id=\"631582\" data-permalink=\"https:\/\/www.slashgear.com\/halo-infinite-devs-respond-to-campaign-demo-graphics-complaints-31631573\/halo-infinite-brute\/\" data-orig-file=\"https:\/\/cdn.slashgear.com\/wp-content\/uploads\/2020\/07\/Halo-Infinite-brute.jpg\" data-orig-size=\"1712,962\" data-comments-opened=\"0\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Halo Infinite brute\" data-image-description=\"\" data-medium-file=\"https:\/\/cdn.slashgear.com\/wp-content\/uploads\/2020\/07\/Halo-Infinite-brute-680x383.jpg\" data-large-file=\"https:\/\/cdn.slashgear.com\/wp-content\/uploads\/2020\/07\/Halo-Infinite-brute-1280x719.jpg\" \/><\/div>\n<p>So, if you were disappointed by&nbsp;<em>Halo Infinite<\/em>&lsquo;s graphics in 343&rsquo;s campaign demo, this is some good news &ndash; depending on what had you disappointed, of course. If you weren&rsquo;t a fan of the overall art style, then you may not be a fan of the finished product either. If, on the other hand, you had more of a problem with flat character models or lighting that seemed off, it sounds like 343 is going to try to fix those problems before launch.<\/p>\n<p>Another topic 343 touched on in this Q&amp;A post include multiplayer testing, which is currently up in the air because of the COVID-19 pandemic. 343 also reiterated that&nbsp;<a href=\"https:\/\/www.slashgear.com\/halo-infinite-devs-double-down-on-req-pack-plans-24630566\/\" target=\"_blank\" rel=\"noopener noreferrer\">there won&rsquo;t be &ldquo;real-money loot boxes&rdquo; in&nbsp;<em>Halo Infinite<\/em><\/a>, that local co-op will be limited to two players, and that while the Grappleshot will work in multiplayer, its functionality will be changed from the campaign. We&rsquo;ll let you know when 343 reveals more, but for now, those looking forward to&nbsp;<em>Halo Infinite<\/em>&nbsp;should check out&nbsp;<a href=\"https:\/\/www.halowaypoint.com\/en-us\/news\/infinite-inquiries\" target=\"_blank\" rel=\"noopener noreferrer\">Halo Waypoint<\/a>&nbsp;to read the full Q&amp;A article.<\/p>\n<\/div>\n<p class=\"tags\">\n<div><strong>See Campaign: <\/strong><a href=\"https:\/\/www.slashgear.com\/halo-infinite-devs-double-down-on-req-pack-plans-24630566\/\" target=\"_blank\">https:\/\/www.slashgear.com\/halo-infinite-devs-double-down-on-req-pack-plans-24630566\/<\/a><br \/><b>Contact Information:<\/b><br \/>Chris Davies <\/p>\n<p><b>Tags:<\/b><br \/><a href=\"\"><\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/news-category\/wire\/\" rel=\"category tag\">Wire<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/global-regions\/united-states\/\" rel=\"category tag\">United States<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/language\/english\/\" rel=\"category tag\">English<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"\" alt=\"image\" width=\"400\" height=\"300\" class=\"cwdfimg\" \/><\/div>\n<div>\n<h3>Contact Information:<\/h3>\n<p>Chris Davies <\/p>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" width=\"233\" height=\"24\" src=\"https:\/\/icrowdnewswire.com\/wp-content\/uploads\/2020\/06\/3998-logo.png\" alt=\"\">Last week, 343 Industries gave us our first real look at&nbsp;Halo Infinite&lsquo;s campaign during Microsoft&rsquo;s big Xbox Series X game showcase. In the week since then, there&rsquo;s been a lot of discussion about&nbsp;Halo Infinite&lsquo;s graphics and a decent amount of that discussion has been negative. In short, many players were less than impressed by what &hellip; <a href=\"https:\/\/icrowdnewswire.com\/2020\/08\/02\/halo-infinite-devs-respond-to-campaign-demo-graphics-complaints\/\">Continue reading <span>Halo Infinite devs respond to campaign demo graphics complaints<\/span><\/a> <a href=\"https:\/\/ipsnews.net\/business\/2020\/08\/02\/halo-infinite-devs-respond-to-campaign-demo-graphics-complaints\/\" class=\"more-link\">Continue Reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":19,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,22,54],"tags":[],"class_list":["post-58765","post","type-post","status-publish","format-standard","hentry","category-english","category-united-states","category-wire"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Halo Infinite devs respond to campaign demo graphics complaints - Business<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/ipsnews.net\/business\/2020\/08\/02\/halo-infinite-devs-respond-to-campaign-demo-graphics-complaints\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Halo Infinite devs respond to campaign demo graphics complaints - Business\" \/>\n<meta property=\"og:description\" content=\"Last week, 343 Industries gave us our first real look at&nbsp;Halo Infinite&lsquo;s campaign during Microsoft&rsquo;s big Xbox Series X game showcase. 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In the week since then, there&rsquo;s been a lot of discussion about&nbsp;Halo Infinite&lsquo;s graphics and a decent amount of that discussion has been negative. 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