{"id":5752,"date":"2020-04-22T19:15:00","date_gmt":"2020-04-22T19:15:00","guid":{"rendered":"https:\/\/icrowdnewswire.com\/?p=2525266"},"modified":"2020-04-22T19:15:00","modified_gmt":"2020-04-22T19:15:00","slug":"this-vr-system-tethers-your-hands-to-your-shoulders-to-improve-haptics","status":"publish","type":"post","link":"https:\/\/ipsnews.net\/business\/2020\/04\/22\/this-vr-system-tethers-your-hands-to-your-shoulders-to-improve-haptics\/","title":{"rendered":"This VR system tethers your hands to your shoulders to improve haptics"},"content":{"rendered":"<p><strong>Wireality could simulate more realistic walls, heavy objects and touchscreens.<\/strong><\/p>\n<p>&nbsp;<\/p>\n<div class=\"o-article_block \">\n<div class=\"grid@tl+ mt-n40\">\n<div class=\"grid@tl+__cell col-8-of-12@tl+ pt-40\">\n<figure><img decoding=\"async\" class=\"stretch-img  hide@m-\" src=\"https:\/\/o.aolcdn.com\/images\/dims?thumbnail=640%2C&amp;quality=80&amp;image_uri=https%3A%2F%2Fs.yimg.com%2Fos%2Fcreatr-images%2F2020-04%2Fdcd10780-8409-11ea-9d3f-99239be9a8e3&amp;client=amp-blogside-v2&amp;signature=3d6fa67d796077447c006bd03741bd5a6bfc0edd\" alt=\"VR concept. Young african man wearing  virtual reality goggles, isolated on pink background\" \/><figcaption class=\"mt-15 t-meta c-gray-3\"><span class=\"c-gray-7\">Damir Khabirov via Getty Images<\/span><\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<div id=\"engadget-post-contents\" class=\"o-article_block pb-15 pb-5@m- o-subtle_divider\" data-ylk=\"sec:postcontents;slk:This%20VR%20system%20tethers%20your%20hands%20to%20your%20shoulders%20to%20improve%20haptics;elm:link;itc:0;\">\n<div class=\"grid@tl+\">\n<div class=\"grid@tl+__cell col-8-of-12@tl+\">\n<div class=\"article-text c-gray-1\">\n<p>For years, researchers have been trying to bring improved haptics to virtual reality (VR) experiences. We&rsquo;ve seen haptic suits from companies like&nbsp;<a href=\"https:\/\/www.engadget.com\/2017-07-02-bhaptics-tactsuit-vr-haptic-feedback-htc-vive-x-demo-day.html\" data-rapid_p=\"1\" data-v9y=\"1\">bHaptics<\/a>&nbsp;and&nbsp;<a href=\"https:\/\/www.engadget.com\/2016-01-06-teslasuit-haptic-vr.html\" data-rapid_p=\"2\" data-v9y=\"1\">Tesla<\/a>, as well as&nbsp;<a href=\"https:\/\/www.engadget.com\/2017-01-03-vr-boots-cerevo-taclim-ces-2017.html\" data-rapid_p=\"3\" data-v9y=\"1\">VR boots<\/a>,&nbsp;<a href=\"https:\/\/www.engadget.com\/2019-12-27-teslasuit-vr-glove.html\" data-rapid_p=\"4\" data-v9y=\"1\">gloves<\/a>&nbsp;and other&nbsp;<a href=\"https:\/\/www.engadget.com\/2016-10-28-microsoft-research-has-two-types-of-touch-for-vr-haptics.html\" data-rapid_p=\"5\" data-v9y=\"1\">handheld devices<\/a>. Now, a team of researchers from Carnegie Mellon University is ready to introduce a new approach. Their wearable device connects users&rsquo; hands to their shoulders via spring-loaded cables. The researchers claim that the product,&nbsp;<a href=\"https:\/\/chrisharrison.net\/index.php\/Research\/Wireality\" target=\"_blank\" rel=\"noopener noreferrer\">Wireality<\/a>, can better simulate objects in VR.<\/p>\n<p>The device sits on users&rsquo; shoulders, and the spring-loaded cables attach to each fingertip and a few points on the hand. Gears inside Wireality lock to create resistance, and the design takes advantage of the users&rsquo; upper body mass to simulate heavy and fixed objects. Wireality could make flat and curved VR surfaces, like walls and railings, more lifelike. It could also allow users to interact with touchscreens and buttons in ways that haptic systems with only vibrational motors don&rsquo;t allow.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div>\n<div class=\"o-article_block pb-15 pb-5@m- mt-n35 mt-n25@m mt-n15@s\">\n<div class=\"grid@tl+\">\n<div class=\"full-width@tp- grid@tl+__cell col-8-of-12@tl+\">\n<div class=\"article-text c-gray-1 no-review\">\n<p>In a&nbsp;<a href=\"https:\/\/chrisharrison.net\/projects\/wireality\/wireality.pdf\" target=\"_blank\" rel=\"noopener noreferrer\">paper<\/a>, the research team explains their design and how they kept Wireality lightweight, low-power and low-cost. They believe that it could cost less than $50 in volume production, and while the prototype is 273 grams in total, only 11 grams are worn on the hands &#8212; making it lighter than, for instance, an&nbsp;<a href=\"https:\/\/www.engadget.com\/2016-04-05-htc-vive-review.html\">HTC Vive<\/a>&nbsp;controller, which weighs 203 grams.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p class=\"tags\">\n<div><strong>See Campaign: <\/strong><a href=\"https:\/\/www.engadget.com\/2017-01-03-vr-boots-cerevo-taclim-ces-2017.html\" target=\"_blank\">https:\/\/www.engadget.com\/2017-01-03-vr-boots-cerevo-taclim-ces-2017.html<\/a><br \/><b>Contact Information:<\/b><br \/>Christine Fisher<\/p>\n<p><b>Tags:<\/b><br \/><a href=\"\"><\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/news-category\/wire\/\" rel=\"category tag\">Wire<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/global-regions\/united-states\/\" rel=\"category tag\">United States<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/language\/english\/\" rel=\"category tag\">English<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"\" alt=\"image\" width=\"400\" height=\"300\" class=\"cwdfimg\" \/><\/div>\n<div>\n<h3>Contact Information:<\/h3>\n<p>Christine Fisher<\/p>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Wireality could simulate more realistic walls, heavy objects and touchscreens. &nbsp; Damir Khabirov via Getty Images For years, researchers have been trying to bring improved haptics to virtual reality (VR) experiences. We&rsquo;ve seen haptic suits from companies like&nbsp;bHaptics&nbsp;and&nbsp;Tesla, as well as&nbsp;VR boots,&nbsp;gloves&nbsp;and other&nbsp;handheld devices. Now, a team of researchers from Carnegie Mellon University is ready &hellip; <a href=\"https:\/\/icrowdnewswire.com\/2020\/04\/22\/this-vr-system-tethers-your-hands-to-your-shoulders-to-improve-haptics\/\">Continue reading <span>This VR system tethers your hands to your shoulders to improve haptics<\/span><\/a> <a href=\"https:\/\/ipsnews.net\/business\/2020\/04\/22\/this-vr-system-tethers-your-hands-to-your-shoulders-to-improve-haptics\/\" class=\"more-link\">Continue Reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":19,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,22,54],"tags":[],"class_list":["post-5752","post","type-post","status-publish","format-standard","hentry","category-english","category-united-states","category-wire"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>This VR system tethers your hands to your shoulders to improve haptics - Business<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/ipsnews.net\/business\/2020\/04\/22\/this-vr-system-tethers-your-hands-to-your-shoulders-to-improve-haptics\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"This VR system tethers your hands to your shoulders to improve haptics - Business\" \/>\n<meta property=\"og:description\" content=\"Wireality could simulate more realistic walls, heavy objects and touchscreens. &nbsp; Damir Khabirov via Getty Images For years, researchers have been trying to bring improved haptics to virtual reality (VR) experiences. We&rsquo;ve seen haptic suits from companies like&nbsp;bHaptics&nbsp;and&nbsp;Tesla, as well as&nbsp;VR boots,&nbsp;gloves&nbsp;and other&nbsp;handheld devices. 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