{"id":49644,"date":"2020-07-21T01:00:00","date_gmt":"2020-07-21T01:00:00","guid":{"rendered":"https:\/\/icrowdnewswire.com\/?p=2661152"},"modified":"2020-07-21T01:00:00","modified_gmt":"2020-07-21T01:00:00","slug":"animation-vfx-game-market-next-big-thing-major-giants-sony-activision-blizzard-microsoft-nintendo","status":"publish","type":"post","link":"https:\/\/ipsnews.net\/business\/2020\/07\/21\/animation-vfx-game-market-next-big-thing-major-giants-sony-activision-blizzard-microsoft-nintendo\/","title":{"rendered":"Animation, VFX &amp; Game Market Next Big Thing | Major Giants Sony, Activision Blizzard, Microsoft, Nintendo"},"content":{"rendered":"<p>The Global Animation, VFX &amp; Game Market has witnessed continuous growth in the past few years and is projected to grow even further during the forecast period (2020-2025). The assessment provides a 360 view and insights, outlining the key outcomes of the industry, current scenario witnesses a slowdown and study aims to unique strategies followed by key players. These insights also help the business decision-makers to formulate better business plans and make informed decisions for improved profitability. In addition, the study helps venture or private players in understanding the companies more precisely to make better informed decisions. Some of the key players in the Global Animation, VFX &amp; Game market are Tencent, Sony, Activision Blizzard, Microsoft, Nintendo, Netease, Walt Disney Animation Studios, NBCUniversal, Warner Bros, Framestore &amp; TOEI ANIMATION<\/p>\n<p><strong>What&#8217;s keeping Tencent, Sony, Activision Blizzard, Microsoft, Nintendo, Netease, Walt Disney Animation Studios, NBCUniversal, Warner Bros, Framestore &amp; TOEI ANIMATION Ahead in the Market? Benchmark yourself with strategic steps and conclusions recently published by HTF MI. Analyze COVID impact on overall Industry.<\/strong><strong><br \/>\n<\/strong><strong><br \/>\n<\/strong><strong>Get Sample Pdf with Latest Figures @:<\/strong><a href=\"https:\/\/www.htfmarketreport.com\/sample-report\/2477832-global-animation-vfx-game-market-4\"><strong>https:\/\/www.htfmarketreport.com\/sample-report\/2477832-global-animation-vfx-game-market-4<\/strong><\/a><\/p>\n<p>The Major Players Covered in this Report:<br \/>\nTencent, Sony, Activision Blizzard, Microsoft, Nintendo, Netease, Walt Disney Animation Studios, NBCUniversal, Warner Bros, Framestore &amp; TOEI ANIMATION<\/p>\n<p>By type, the market is split as:<br \/>\n, Animation &amp; VFX &amp; Game &amp; VFX<\/p>\n<p>By the end users\/application, sub-segments are:<br \/>\nAnime, Film &amp; Video Game<\/p>\n<p>Regional Analysis for Animation, VFX &amp; Game Market:<br \/>\nNorth America, Europe, China, Japan, Southeast Asia, India &amp; Central &amp; South America<\/p>\n<p><strong>For Consumer Centric Market, Survey Analysis can be included as part of customization which consider demographic factor such as Age, Gender, Occupation, Income Level or Education while gathering data. (if applicable)<\/strong><\/p>\n<p>Consumer Traits (If Applicable)<br \/>\n Buying patterns (e.g. comfort &amp; convenience, economical, pride)<br \/>\n Buying behavior (e.g. seasonal, usage rate)<br \/>\n Lifestyle (e.g. health conscious, family orientated, community active)<br \/>\n Expectations (e.g. service, quality, risk, influence)<\/p>\n<p>The Global Animation, VFX &amp; Game Market study covers current status, % share, future patterns, development rate, SWOT examination, sales channels, to anticipate growth scenarios for years 2020-2025. It aims to recommend analysis of the market with regards to growth trends, prospects, and players contribution in the market development. The report size market by 5 major regions, known as, North America, Europe, Asia Pacific (includes Asia &amp; Oceania seperately), Middle East and Africa (MEA), and Latin America.<\/p>\n<p><strong>If you need any specific requirement Ask to our Expert @<\/strong><a href=\"https:\/\/www.htfmarketreport.com\/enquiry-before-buy\/2477832-global-animation-vfx-game-market-4\"><strong>https:\/\/www.htfmarketreport.com\/enquiry-before-buy\/2477832-global-animation-vfx-game-market-4<\/strong><\/a><\/p>\n<p><strong>The Animation, VFX &amp; Game market factors described in this report are:<\/strong><br \/>\n<strong>-Key Strategic Developments in Global Animation, VFX &amp; Game Market:<\/strong><br \/>\nThe research includes the key strategic activities such as R&amp;D plans, M&amp;A completed, agreements, new launches, collaborations, partnerships &amp; (JV) Joint ventures, and regional growth of the key competitors operating in the market at global and regional scale.<\/p>\n<p><strong>Key Market Features in Global Animation, VFX &amp; Game Market:<\/strong><br \/>\nThe report highlights Animation, VFX &amp; Game market features, including revenue, weighted average regional price, capacity utilization rate, production rate, gross margins, consumption, import &amp; export, supply &amp; demand, cost bench-marking, market share, CAGR, and gross margin.<\/p>\n<p><strong>Analytical Market Highlights &amp; Approach<\/strong><br \/>\nThe Global Animation, VFX &amp; Game Market report provides the rigorously studied and evaluated data of the top industry players and their scope in the market by means of several analytical tools. The analytical tools such as Porters five forces analysis, feasibility study, SWOT analysis, and ROI analysis have been practiced reviewing the growth of the key players operating in the market.<\/p>\n<p><strong>Table of Contents :<\/strong><br \/>\n<strong>Global Animation, VFX &amp; Game Market Study Coverage:<\/strong><br \/>\nIt includes major manufacturers, emerging players growth story, major business segments of Global Animation, VFX &amp; Game market, years considered, and research objectives. Additionally, segmentation on the basis of the type of product, application and technology.<\/p>\n<p><strong>Global Animation, VFX &amp; Game Market Executive Summary<\/strong><br \/>\nIt gives a summary of overall studies, growth rate, available market, competitive landscape, market drivers, trends, and issues, and macroscopic indicators.<br \/>\nGlobal Animation, VFX &amp; Game Market Production by Region<br \/>\nGlobal Animation, VFX &amp; Game Market Profile of Manufacturers<br \/>\nPlayers are studied on the basis of SWOT, their products, production, value, financials, and other vital factors.<\/p>\n<p>For Complete table of Contents please click here @<a href=\"https:\/\/www.htfmarketreport.com\/reports\/2477832-global-animation-vfx-game-market-4\"><strong>https:\/\/www.htfmarketreport.com\/reports\/2477832-global-animation-vfx-game-market-4<\/strong><\/a><\/p>\n<p><strong>Key Points Covered in Animation, VFX &amp; Game Market Report:<\/strong><br \/>\nAnimation, VFX &amp; Game Overview, Definition and Classification<br \/>\nMarket drivers and barriers<br \/>\nAnimation, VFX &amp; Game Market Competition by Manufacturers<br \/>\nAnimation, VFX &amp; Game Capacity, Production, Revenue (Value) by Region (2019-2025)<br \/>\nAnimation, VFX &amp; Game Supply (Production), Consumption, Export, Import by Region (2019-2025)<br \/>\nAnimation, VFX &amp; Game Production, Revenue (Value), Price Trend by Type {, Animation &amp; VFX &amp; Game &amp; VFX}<br \/>\nAnimation, VFX &amp; Game Market Analysis by Application {Anime, Film &amp; Video Game}<br \/>\nAnimation, VFX &amp; Game Manufacturers Profiles\/Analysis<br \/>\nAnimation, VFX &amp; Game Manufacturing Cost Analysis<br \/>\nIndustrial\/Supply Chain Analysis, Sourcing Strategy and Downstream Buyers<br \/>\nMarketing Strategy by Key Manufacturers\/Players, Connected Distributors\/Traders<br \/>\nStandardization, Regulatory and collaborative initiatives<br \/>\nIndustry road map and value chain<br \/>\nMarket Effect Factors Analysis &#8230;&#8230;&#8230;&#8230;<\/p>\n<p><strong>Buy Latest Version of Report Available Now at Discounted Pricing @<\/strong><a href=\"https:\/\/www.htfmarketreport.com\/buy-now?format=1&amp;report=2477832\"><strong>https:\/\/www.htfmarketreport.com\/buy-now?format=1&amp;report=2477832<\/strong><\/a><\/p>\n<p><strong><em>Thanks for reading this article; you can also get individual chapter wise section or region wise report version like North America, LATAM, Europe or Southeast Asia or Just Eastern Asia.<\/em><\/strong><\/p>\n<p><strong>About Author:<\/strong><br \/>\nHTF Market Report is a wholly owned brand of HTF market Intelligence Consulting Private Limited. HTF Market Report global research and market intelligence consulting organization is uniquely positioned to not only identify growth opportunities but to also empower and inspire you to create visionary growth strategies for futures, enabled by our extraordinary depth and breadth of thought leadership, research, tools, events and experience that assist you for making goals into a reality. Our understanding of the interplay between industry convergence, Mega Trends, technologies and market trends provides our clients with new business models and expansion opportunities. We are focused on identifying the &ldquo;Accurate Forecast&rdquo; in every industry we cover so our clients can reap the benefits of being early market entrants and can accomplish their &ldquo;Goals &amp; Objectives&rdquo;.<strong><br \/>\n<\/strong><\/p>\n<p class=\"tags\">Tags: <a href=\"https:\/\/icrowdnewswire.com\/tag\/animation\/\" rel=\"tag\">Animation<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/tag\/vfx-game-market-analysis\/\" rel=\"tag\">VFX &amp; Game Market Analysis<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/tag\/vfx-game-market-future\/\" rel=\"tag\">VFX &amp; Game Market Future<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/tag\/vfx-game-market-growth\/\" rel=\"tag\">VFX &amp; Game Market Growth<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/tag\/vfx-game-market-share\/\" rel=\"tag\">VFX &amp; Game Market Share<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/tag\/vfx-game-market-size\/\" rel=\"tag\">VFX &amp; Game Market Size<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/tag\/vfx-game-market-trends\/\" rel=\"tag\">VFX &amp; Game Market Trends<\/a><\/p>\n<div><strong>See Campaign: <\/strong><a href=\"https:\/\/www.htfmarketreport.com\/\" target=\"_blank\">https:\/\/www.htfmarketreport.com\/<\/a><br \/><b>Contact Information:<\/b><br \/>Craig Francis (PR &#038; Marketing Manager)<br \/>\nHTF Market Intelligence Consulting Private Limited<br \/>\nUnit No. 429, Parsonage Road Edison, NJ<br \/>\nNew Jersey USA &ndash; 08837<br \/>\nPhone: +1 (206) 317 1218<br \/>\nsales@htfmarketreport.com<\/p>\n<p><b>Tags:<\/b><br \/><a href=\"\"><\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/icn_internal_distribution\/\" rel=\"category tag\">iCN Internal Distribution<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/news-category\/research-newswire\/\" rel=\"category tag\">Research Newswire<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/language\/english\/\" rel=\"category tag\">English<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"\" alt=\"image\" width=\"400\" height=\"300\" class=\"cwdfimg\" \/><\/div>\n<div>\n<h3>Contact Information:<\/h3>\n<p>Craig Francis (PR &#038; Marketing Manager)<br \/>\nHTF Market Intelligence Consulting Private Limited<br \/>\nUnit No. 429, Parsonage Road Edison, NJ<br \/>\nNew Jersey USA \u2013 08837<br \/>\nPhone: +1 (206) 317 1218<br \/>\nsales@htfmarketreport.com<\/p>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>The Global Animation, VFX &amp; Game Market has witnessed continuous growth in the past few years and is projected to grow even further during the forecast period (2020-2025). The assessment provides a 360&deg; view and insights, outlining the key outcomes of the industry, current scenario witnesses a slowdown and study aims to unique strategies followed &hellip; <a href=\"https:\/\/icrowdnewswire.com\/2020\/07\/20\/animation-vfx-game-market-next-big-thing-major-giants-sony-activision-blizzard-microsoft-nintendo\/\">Continue reading <span>Animation, VFX &amp; Game Market Next Big Thing | Major Giants Sony, Activision Blizzard, Microsoft, Nintendo<\/span><\/a> <a href=\"https:\/\/ipsnews.net\/business\/2020\/07\/21\/animation-vfx-game-market-next-big-thing-major-giants-sony-activision-blizzard-microsoft-nintendo\/\" class=\"more-link\">Continue Reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":124,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,67,4],"tags":[],"class_list":["post-49644","post","type-post","status-publish","format-standard","hentry","category-english","category-icn-internal-distribution","category-research-newswire"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Animation, VFX &amp; Game Market Next Big Thing | Major Giants Sony, Activision Blizzard, Microsoft, Nintendo - Business<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/ipsnews.net\/business\/2020\/07\/21\/animation-vfx-game-market-next-big-thing-major-giants-sony-activision-blizzard-microsoft-nintendo\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Animation, VFX &amp; Game Market Next Big Thing | Major Giants Sony, Activision Blizzard, Microsoft, Nintendo - Business\" \/>\n<meta property=\"og:description\" content=\"The Global Animation, VFX &amp; Game Market has witnessed continuous growth in the past few years and is projected to grow even further during the forecast period (2020-2025). The assessment provides a 360&deg; view and insights, outlining the key outcomes of the industry, current scenario witnesses a slowdown and study aims to unique strategies followed &hellip; Continue reading Animation, VFX &amp; Game Market Next Big Thing | Major Giants Sony, Activision Blizzard, Microsoft, Nintendo Continue Reading &rarr;\" \/>\n<meta property=\"og:url\" content=\"http:\/\/ipsnews.net\/business\/2020\/07\/21\/animation-vfx-game-market-next-big-thing-major-giants-sony-activision-blizzard-microsoft-nintendo\/\" \/>\n<meta property=\"og:site_name\" content=\"Business\" \/>\n<meta property=\"article:published_time\" content=\"2020-07-21T01:00:00+00:00\" \/>\n<meta name=\"author\" content=\"Craigfrancis\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Craigfrancis\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"6 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"http:\/\/ipsnews.net\/business\/2020\/07\/21\/animation-vfx-game-market-next-big-thing-major-giants-sony-activision-blizzard-microsoft-nintendo\/\",\"url\":\"http:\/\/ipsnews.net\/business\/2020\/07\/21\/animation-vfx-game-market-next-big-thing-major-giants-sony-activision-blizzard-microsoft-nintendo\/\",\"name\":\"Animation, VFX &amp; Game Market Next Big Thing | Major Giants Sony, Activision Blizzard, Microsoft, Nintendo - Business\",\"isPartOf\":{\"@id\":\"https:\/\/ipsnews.net\/business\/#website\"},\"datePublished\":\"2020-07-21T01:00:00+00:00\",\"author\":{\"@id\":\"https:\/\/ipsnews.net\/business\/#\/schema\/person\/463704c5bf70cee91245ba0c84f3944b\"},\"breadcrumb\":{\"@id\":\"http:\/\/ipsnews.net\/business\/2020\/07\/21\/animation-vfx-game-market-next-big-thing-major-giants-sony-activision-blizzard-microsoft-nintendo\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"http:\/\/ipsnews.net\/business\/2020\/07\/21\/animation-vfx-game-market-next-big-thing-major-giants-sony-activision-blizzard-microsoft-nintendo\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"http:\/\/ipsnews.net\/business\/2020\/07\/21\/animation-vfx-game-market-next-big-thing-major-giants-sony-activision-blizzard-microsoft-nintendo\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/ipsnews.net\/business\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Animation, VFX &amp; Game Market Next Big Thing | Major Giants Sony, Activision Blizzard, Microsoft, Nintendo\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/ipsnews.net\/business\/#website\",\"url\":\"https:\/\/ipsnews.net\/business\/\",\"name\":\"Business\",\"description\":\"\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/ipsnews.net\/business\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/ipsnews.net\/business\/#\/schema\/person\/463704c5bf70cee91245ba0c84f3944b\",\"name\":\"Craigfrancis\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/ipsnews.net\/business\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/b23311f10ec7bed4c8cd4c7f889137d9d2c45fa22fd40b8bb550370d1c687148?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/b23311f10ec7bed4c8cd4c7f889137d9d2c45fa22fd40b8bb550370d1c687148?s=96&d=mm&r=g\",\"caption\":\"Craigfrancis\"},\"sameAs\":[\"https:\/\/icrowdnewswire.com\/fc\"],\"url\":\"https:\/\/ipsnews.net\/business\/author\/craigfrancis\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Animation, VFX &amp; Game Market Next Big Thing | Major Giants Sony, Activision Blizzard, Microsoft, Nintendo - Business","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"http:\/\/ipsnews.net\/business\/2020\/07\/21\/animation-vfx-game-market-next-big-thing-major-giants-sony-activision-blizzard-microsoft-nintendo\/","og_locale":"en_US","og_type":"article","og_title":"Animation, VFX &amp; Game Market Next Big Thing | Major Giants Sony, Activision Blizzard, Microsoft, Nintendo - Business","og_description":"The Global Animation, VFX &amp; Game Market has witnessed continuous growth in the past few years and is projected to grow even further during the forecast period (2020-2025). The assessment provides a 360&deg; view and insights, outlining the key outcomes of the industry, current scenario witnesses a slowdown and study aims to unique strategies followed &hellip; Continue reading Animation, VFX &amp; Game Market Next Big Thing | Major Giants Sony, Activision Blizzard, Microsoft, Nintendo Continue Reading &rarr;","og_url":"http:\/\/ipsnews.net\/business\/2020\/07\/21\/animation-vfx-game-market-next-big-thing-major-giants-sony-activision-blizzard-microsoft-nintendo\/","og_site_name":"Business","article_published_time":"2020-07-21T01:00:00+00:00","author":"Craigfrancis","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Craigfrancis","Est. reading time":"6 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"http:\/\/ipsnews.net\/business\/2020\/07\/21\/animation-vfx-game-market-next-big-thing-major-giants-sony-activision-blizzard-microsoft-nintendo\/","url":"http:\/\/ipsnews.net\/business\/2020\/07\/21\/animation-vfx-game-market-next-big-thing-major-giants-sony-activision-blizzard-microsoft-nintendo\/","name":"Animation, VFX &amp; Game Market Next Big Thing | Major Giants Sony, Activision Blizzard, Microsoft, Nintendo - Business","isPartOf":{"@id":"https:\/\/ipsnews.net\/business\/#website"},"datePublished":"2020-07-21T01:00:00+00:00","author":{"@id":"https:\/\/ipsnews.net\/business\/#\/schema\/person\/463704c5bf70cee91245ba0c84f3944b"},"breadcrumb":{"@id":"http:\/\/ipsnews.net\/business\/2020\/07\/21\/animation-vfx-game-market-next-big-thing-major-giants-sony-activision-blizzard-microsoft-nintendo\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["http:\/\/ipsnews.net\/business\/2020\/07\/21\/animation-vfx-game-market-next-big-thing-major-giants-sony-activision-blizzard-microsoft-nintendo\/"]}]},{"@type":"BreadcrumbList","@id":"http:\/\/ipsnews.net\/business\/2020\/07\/21\/animation-vfx-game-market-next-big-thing-major-giants-sony-activision-blizzard-microsoft-nintendo\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/ipsnews.net\/business\/"},{"@type":"ListItem","position":2,"name":"Animation, VFX &amp; Game Market Next Big Thing | Major Giants Sony, Activision Blizzard, Microsoft, Nintendo"}]},{"@type":"WebSite","@id":"https:\/\/ipsnews.net\/business\/#website","url":"https:\/\/ipsnews.net\/business\/","name":"Business","description":"","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/ipsnews.net\/business\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/ipsnews.net\/business\/#\/schema\/person\/463704c5bf70cee91245ba0c84f3944b","name":"Craigfrancis","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/ipsnews.net\/business\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/b23311f10ec7bed4c8cd4c7f889137d9d2c45fa22fd40b8bb550370d1c687148?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/b23311f10ec7bed4c8cd4c7f889137d9d2c45fa22fd40b8bb550370d1c687148?s=96&d=mm&r=g","caption":"Craigfrancis"},"sameAs":["https:\/\/icrowdnewswire.com\/fc"],"url":"https:\/\/ipsnews.net\/business\/author\/craigfrancis\/"}]}},"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/ipsnews.net\/business\/wp-json\/wp\/v2\/posts\/49644","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ipsnews.net\/business\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ipsnews.net\/business\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ipsnews.net\/business\/wp-json\/wp\/v2\/users\/124"}],"replies":[{"embeddable":true,"href":"https:\/\/ipsnews.net\/business\/wp-json\/wp\/v2\/comments?post=49644"}],"version-history":[{"count":0,"href":"https:\/\/ipsnews.net\/business\/wp-json\/wp\/v2\/posts\/49644\/revisions"}],"wp:attachment":[{"href":"https:\/\/ipsnews.net\/business\/wp-json\/wp\/v2\/media?parent=49644"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ipsnews.net\/business\/wp-json\/wp\/v2\/categories?post=49644"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ipsnews.net\/business\/wp-json\/wp\/v2\/tags?post=49644"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}