{"id":42363,"date":"2020-07-10T13:05:00","date_gmt":"2020-07-10T13:05:00","guid":{"rendered":"https:\/\/icrowdnewswire.com\/?p=2646782"},"modified":"2020-07-10T13:05:00","modified_gmt":"2020-07-10T13:05:00","slug":"unreals-new-iphone-app-does-live-motion-capture-with-face-id-sensors","status":"publish","type":"post","link":"https:\/\/ipsnews.net\/business\/2020\/07\/10\/unreals-new-iphone-app-does-live-motion-capture-with-face-id-sensors\/","title":{"rendered":"Unreal\u2019s new iPhone app does live motion capture with Face ID sensors"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" width=\"233\" height=\"24\" src=\"https:\/\/icrowdnewswire.com\/wp-content\/uploads\/2020\/06\/4001-logo.png\" class=\"webfeedsFeaturedVisual wp-post-image\" alt=\"\" style=\"display: block; margin-bottom: 5px; clear:both;max-width: 100%;\" link_thumbnail=\"\" \/><\/p>\n<h2>It&#8217;s another rare, killer app for the iPhone&#8217;s TrueDepth sensor array.<\/h2>\n<section class=\"post-meta\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/07\/UnrealFaceID-1-1440x810.jpg\" width=\"668\" height=\"376\" \/><\/section>\n<section class=\"post-meta\"><img decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/07\/Unreal-FaceID-2-150x150.jpg\" alt=\"A motion-capture artist wears an iPhone for face capture.\" \/>&nbsp;<img decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/07\/Unreal-Face-ID-3-150x150.jpg\" alt=\"Here&#039;s a look at the app&#039;s interface and icon.\" \/><\/section>\n<section class=\"post-meta\">ure,&#8221; according to Epic&#8217;s&nbsp;<a href=\"https:\/\/www.unrealengine.com\/en-US\/blog\/new-live-link-face-ios-app-now-available-for-real-time-facial-capture-with-unreal-engine\">blog post<\/a>&nbsp;announcing the app. Users get a&nbsp;CSV of raw blendshape data and an MOV from the phone&#8217;s front-facing video camera, with timecodes.<\/p>\n<p>&nbsp;<\/p>\n<p>To many, the iPhone&#8217;s TrueDepth sensor array seemed like a solution in search of a problem&mdash;Touch ID worked just fine for most peoples&#8217; purposes in earlier iPhones, and there weren&#8217;t many clear applications of the technology besides Face ID. Sure, there were Animojis, and a lot of people enjoy them&mdash;but most wouldn&#8217;t say they single-handedly justify the technology.<\/p>\n<p>&nbsp;<\/p>\n<div class=\"pullbox sidebar story-sidebar right\">\n<div class=\"story-sidebar-part\">\n<div class=\"story-sidebar-part-content\">\n<h3>FURTHER READING<\/h3>\n<p><a class=\"recommendation-further-reading\" href=\"https:\/\/arstechnica.com\/gaming\/2020\/02\/the-mandalorian-was-shot-on-a-holodeck-esque-set-with-unreal-engine-video-shows\/\"><em>The Mandalorian<\/em>&nbsp;was shot on a holodeck-esque set with Unreal Engine, video shows<\/a><\/div>\n<\/div>\n<\/div>\n<p>But here&#8217;s a clear selling point, albeit for a narrow audience: indie game developers and filmmakers can use apps like this on the iPhone for motion capture, bringing virtual characters to life with the facial expressions and other motions of real human actors. That&#8217;s something that traditionally involved expensively equipped studios that are out of reach for all but the big players.<\/p>\n<p>&nbsp;<\/p>\n<p>The motion capture the iPhone&#8217;s sensors can manage is not as accurate as what&#8217;s used by triple-A game development studios or major motion pictures, of course, so those high-end studios won&#8217;t be dropping their kitted-out mo-cap studios for iPhones right now. But now, individual creators and smaller teams can do something that was cost-prohibitive before.<\/p>\n<p>That&#8217;s not really a consumer use case, per se, though. So far, these sensors have mainly been used by Apple and third-party app developers to make AR apps and photo filters more accurate.<\/p>\n<p>&nbsp;<\/p>\n<div class=\"pullbox sidebar story-sidebar right\">\n<div class=\"story-sidebar-part\">\n<div class=\"story-sidebar-part-content\">\n<h3>FURTHER READING<\/h3>\n<p><a class=\"recommendation-further-reading\" href=\"https:\/\/arstechnica.com\/gaming\/2016\/09\/unity-at-10-for-better-or-worse-game-development-has-never-been-easier\/\">Unity at 10: For better&mdash;or worse&mdash;game development has never been easier<\/a><\/div>\n<\/div>\n<\/div>\n<p>Apple recently added a lidar sensor to the iPad Pro, and rumors abound on the Internet that it will make its way to top iPhone models, too. While the iPad Pro&#8217;s rear sensors use a different technology than the front-facing TrueDepth array, it can generate a similar result. Apple has already demonstrated the iPad Pro&#8217;s rear sensors recording motion capture from a person&mdash;albeit the person&#8217;s whole body, not their face.<\/p>\n<p>&nbsp;<\/p>\n<p>For those not familiar, Unreal Engine began life as a graphics engine used by triple-A video game studios for titles like&nbsp;<a href=\"https:\/\/arstechnica.com\/tag\/gears-of-war\/\"><em>Gears of War<\/em><\/a>&nbsp;and&nbsp;<a href=\"https:\/\/arstechnica.com\/tag\/mass-effect\/\"><em>Mass Effect<\/em><\/a>, and it has evolved over time to be used by indies and in other situations like filmmaking, architecture, and design. It competes with another popular engine called Unity, as well as in-house tools developed by various studios.<\/p>\n<\/section>\n<p class=\"tags\">\n<div><strong>See Campaign: <\/strong><a href=\"https:\/\/www.unrealengine.com\/en-US\/blog\/new-live-link-face-ios-app-now-available-for-real-time-facial-capture-with-unreal-engine\" target=\"_blank\">https:\/\/www.unrealengine.com\/en-US\/blog\/new-live-link-face-ios-app-now-available-for-real-time-facial-capture-with-unreal-engine<\/a><br \/><b>Contact Information:<\/b><br \/>SAMUEL AXON <\/p>\n<p><b>Tags:<\/b><br \/><a href=\"\"><\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/news-category\/wire\/\" rel=\"category tag\">Wire<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/global-regions\/united-states\/\" rel=\"category tag\">United States<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/language\/english\/\" rel=\"category tag\">English<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"\" alt=\"image\" width=\"400\" height=\"300\" class=\"cwdfimg\" \/><\/div>\n<div>\n<h3>Contact Information:<\/h3>\n<p>SAMUEL AXON <\/p>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" width=\"233\" height=\"24\" src=\"https:\/\/icrowdnewswire.com\/wp-content\/uploads\/2020\/06\/4001-logo.png\" alt=\"\">It&rsquo;s another rare, killer app for the iPhone&rsquo;s TrueDepth sensor array. &nbsp; ure,&rdquo; according to Epic&rsquo;s&nbsp;blog post&nbsp;announcing the app. Users get a&nbsp;CSV of raw blendshape data and an MOV from the phone&rsquo;s front-facing video camera, with timecodes. &nbsp; To many, the iPhone&rsquo;s TrueDepth sensor array seemed like a solution in search of a problem&mdash;Touch ID &hellip; <a href=\"https:\/\/icrowdnewswire.com\/2020\/07\/10\/unreals-new-iphone-app-does-live-motion-capture-with-face-id-sensors\/\">Continue reading <span>Unreal&rsquo;s new iPhone app does live motion capture with Face ID sensors<\/span><\/a> <a href=\"https:\/\/ipsnews.net\/business\/2020\/07\/10\/unreals-new-iphone-app-does-live-motion-capture-with-face-id-sensors\/\" class=\"more-link\">Continue Reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":47,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,22,54],"tags":[],"class_list":["post-42363","post","type-post","status-publish","format-standard","hentry","category-english","category-united-states","category-wire"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.9 - 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