{"id":42335,"date":"2020-07-10T13:25:00","date_gmt":"2020-07-10T13:25:00","guid":{"rendered":"https:\/\/icrowdnewswire.com\/?p=2646807"},"modified":"2020-07-10T13:25:00","modified_gmt":"2020-07-10T13:25:00","slug":"the-return-of-the-70-video-game-has-been-a-long-time-coming","status":"publish","type":"post","link":"https:\/\/ipsnews.net\/business\/2020\/07\/10\/the-return-of-the-70-video-game-has-been-a-long-time-coming\/","title":{"rendered":"The return of the $70 video game has been a long time coming"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" width=\"233\" height=\"24\" src=\"https:\/\/icrowdnewswire.com\/wp-content\/uploads\/2020\/06\/4001-logo.png\" class=\"webfeedsFeaturedVisual wp-post-image\" alt=\"\" style=\"display: block; margin-bottom: 5px; clear:both;max-width: 100%;\" link_thumbnail=\"\" \/><\/p>\n<h2>Top-end game pricing has never been lower when measured in constant dollars.<\/h2>\n<section class=\"post-meta\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/07\/game-prices.001.jpeg\" width=\"672\" height=\"504\" \/><\/section>\n<section class=\"post-meta\"><img decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/07\/game-price-new.001-150x150.jpeg\" alt=\"Fig. 2: In nominal terms, top game prices have tended to go up slowly, save for a big dip at the beginning of the disc era.\" \/>&nbsp;<img decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/07\/game-prices.003-150x150.jpeg\" alt=\"Fig. 3: Inflation-adjusted cartridge-based game prices dipped a bit after the mid-&#039;80s industry crash, then soared to record height in the &#039;90s (lines are a polynomial fit to the data).\" \/>&nbsp;<img decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/07\/game-prices.004-150x150.jpeg\" alt=\"Disc-based games have had their value slowly whittled away by deflation over the last 20 years.\" \/>&nbsp;<\/section>\n<section class=\"post-meta\">Last week, 2K made waves by becoming the first publisher to&nbsp;<a href=\"https:\/\/arstechnica.com\/gaming\/2020\/07\/will-nba-2k21s-70-price-set-a-new-next-gen-console-standard\/\">set a $70 asking price for a big-budget game<\/a>&nbsp;on the next generation of consoles.&nbsp;<em>NBA2K21<\/em>&nbsp;will cost the now-standard $60 on the Xbox One and PlayStation 4, but 2K will ask $10 more for the upcoming Xbox Series X and PlayStation 5 versions of the game (a $100 &#8220;Mamba Forever Edition&#8221; gives players access to current-generation and next-generation versions in a single bundle).<\/p>\n<p>&nbsp;<\/p>\n<p>It remains to be seen if other publishers will follow 2K&#8217;s lead and make $70 a new de facto standard for big-budget console game pricing. But while $70 would match the high-water mark for&nbsp;<em>nominal<\/em>&nbsp;game pricing, it wouldn&#8217;t be a historically high asking price in terms of&nbsp;<em>actual value<\/em>. Thanks to inflation and changes in game distribution, in fact, the current ceiling for game prices has never been lower.<\/p>\n<h2>The data<\/h2>\n<p>To measure how the actual asking price for console games has changed over time, we relied primarily on&nbsp;<a href=\"https:\/\/www.retrowaste.com\/wp-content\/gallery\/1980s-video-games-ads\/\">scanned catalogs<\/a>&nbsp;and&nbsp;<a href=\"https:\/\/www.retrowaste.com\/wp-content\/gallery\/1990s-video-games-ads\/\">retail advertising fliers<\/a>&nbsp;we found online. While this information was easier to find for some years than others, we were still able to gather data for 20 distinct years across the last four decades. We then adjusted those nominal prices to constant 2020 dollars using&nbsp;<a href=\"https:\/\/www.bls.gov\/data\/inflation_calculator.htm\">the Bureau of Labor Statistics&#8217; CPI inflation calculator<\/a>.<\/p>\n<p>To avoid the influence of low-priced bargain bin games or retailer discounts, we focused on the highest asking prices for individual games we could find in each year (collector&#8217;s editions excluded). But to avoid undue skewing from outliers like&nbsp;<a href=\"https:\/\/books.google.com\/books?id=wZnpAgAAQBAJ&amp;pg=PA178&amp;lpg=PA178&amp;dq=Genesis+Virtua+Racing+$100&amp;source=bl&amp;ots=ih3PS2KUMq&amp;sig=ACfU3U1acOmD7uoihaNN-moDLrlqgWt2sA&amp;hl=en&amp;sa=X&amp;ved=2ahUKEwjt29LUqr7qAhW-lXIEHX9iBdgQ6AEwDHoECAkQAQ#v=onepage&amp;q=Genesis%20Virtua%20Racing%20%24100&amp;f=false\">the $100 Genesis version of&nbsp;<em>Virtua Racing<\/em><\/a>, we averaged the highest top-level asking price we could find for a &#8220;basket&#8221; of games representing up to eight different genres. So for NES prices in 1988, the $49.99 top asking price for&nbsp;<em>Blades of Steel<\/em>&nbsp;in the Sports slot was partially balanced out by the $34.99 top asking price for&nbsp;<em>The Karate Kid&nbsp;<\/em>in the &#8220;fighting\/brawler&#8221; slot.<\/p>\n<h2>I&rsquo;m old enough to remember $70 cartridges<\/h2>\n<p>The resulting data is a little noisy from year to year, depending on which specific games were included on extant advertisements we could track down. Over time, though, the pricing trends are still pretty easy to spot.<\/p>\n<p>While nominal cartridge game prices in the early &#8217;80s topped out at $30 to $40, inflation makes that the equivalent of $80 to $100 per game these days. Nominal prices stayed relatively flat into the late &#8217;80s as the industry started recovering from the great crash, but inflation brought the actual value down a bit in constant dollars.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/07\/1983gp.jpg\" width=\"641\" height=\"870\" \/><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/07\/1988gp-150x150.jpg\" alt=\"Check out the premium pricing for Zelda titles above other NES games in the 1988 Sears catalog.\" \/>&nbsp;<img decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/07\/1993gp-150x150.jpg\" alt=\"If you wanted Streets of Rage 2 from Electronics Boutique in 1993, you&#039;d better have been ready to pay extra.\" \/>&nbsp;<img decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/07\/1997gp-150x150.jpg\" alt=\"$70 was a common price for N64 software, and that was in 1997 dollars!\" \/>&nbsp;<img decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2020\/07\/2008gp-150x150.jpg\" alt=\"By 2008, top-end disc-based prices had settled to the current standard of $59.99.\" \/><\/p>\n<p>As the industry transitioned into 16-bit cartridges in the &#8217;90s, though, nominal prices for top-end games rose quickly past $60 in nominal dollars and $110 in 2020 dollars. That&#8217;s in large part because of the expensive ROM storage and&nbsp;<a href=\"https:\/\/arstechnica.com\/gaming\/2017\/07\/nintendo-could-have-supported-super-fx-long-before-the-snes-classic\/\">co-processors<\/a>&nbsp;often included in games of the day. By 1997, late-era SNES and early-era N64 games were routinely selling for $69.99 at many retailers, the highest nominal prices the industry has generally seen and still the equivalent of over $110 in today&#8217;s dollars.<\/p>\n<h2>An optical disc plateau<\/h2>\n<p>The late-&#8217;90s transition to disc-based games relieved a lot of the cost pressure on physical game production, which translated to generally lower prices for consumers. But that pricing transition didn&#8217;t happen immediately. Early Saturn and PlayStation games in 1996 would regularly sell for $59.99 or more, translating to about $100 in 2020 dollars.<\/p>\n<p>Disc prices settled down to a more reasonable $49.99 soon after that, setting a functional nominal price ceiling that would remain until the mid &#8217;00s. It wasn&#8217;t until the Xbox 360 and PlayStation 3 hit the scene that top asking prices started increasing to $59.99. And that&#8217;s the de facto ceiling that has remained in place to this day, even as digital downloads and the explosion of indie games has meant many titles now launch at well below this price.<\/p>\n<p>Adjusting for inflation, we can see the actual (2020 dollar) value of top-end disc-based games plateaued right around $70 for almost a decade through in the &#8217;00s and early &#8217;10s. Inflation has slowly eroded that value in the last decade, though, to the point where a $10 increase like the one for&nbsp;<em>NBA2K21<\/em>&nbsp;merely gets games to the same actual price point as they enjoyed earlier in the century.<\/p>\n<h2>It&#8217;s time<\/h2>\n<p>As the &#8220;real value&#8221; of big-budget games has increased, publishers have looked for new ways to squeeze more money out of the average player. Trends like&nbsp;<a href=\"https:\/\/arstechnica.com\/gaming\/2009\/11\/worth-the-money-the-gaming-collectors-edition-trend\/\">collector&#8217;s editions<\/a>, widespread&nbsp;<a href=\"https:\/\/arstechnica.com\/gaming\/2012\/04\/lawsuit-forces-gamestop-to-post-used-game-dlc-warnings-in-california-online\/\">downloadable content<\/a>,&nbsp;<a href=\"https:\/\/arstechnica.com\/gaming\/2015\/03\/psa-titanfall-celebrates-one-year-anniversary-makes-season-pass-free\/\">season pass<\/a>&nbsp;subscriptions, and&nbsp;<a href=\"https:\/\/arstechnica.com\/gaming\/2015\/10\/payday-2-rolls-back-microtransactions-after-fan-outrage\/\">annoying microtransactions<\/a>&nbsp;have meant some players already spend much more than $60 for a single top-end title.<\/p>\n<p>Raising a game&#8217;s basic asking price to $70 won&#8217;t eliminate publishers&#8217; need or desire to exploit these further revenue streams. But it may help make up for the bottom-line deficits brought on by&nbsp;<a href=\"https:\/\/www.gamesindustry.biz\/articles\/2020-05-29-sonys-jim-ryan-its-time-to-give-fans-something-that-can-only-be-enjoyed-on-playstation-5\">ballooning development costs<\/a>&nbsp;for graphically intensive titles in the&nbsp;<a href=\"https:\/\/arstechnica.com\/gadgets\/2018\/08\/microsoft-announces-the-next-step-in-gaming-graphics-directx-raytracing\/\">consoles&#8217; coming ray-tracing era<\/a>.<\/p>\n<p>Those additional costs may be hard for many gamers to swallow, just as&nbsp;<a href=\"https:\/\/arstechnica.com\/gadgets\/2019\/01\/netflix-issues-biggest-price-hike-yet-most-popular-plan-now-costs-13-monthly\/\">similar increases for streaming video subscription services<\/a>&nbsp;have been over the years. That&#8217;s especially true now that there&#8217;s so much gaming competition from lower-cost and even high-quality free-to-play titles.<\/p>\n<p>But a bump to $70 would not be a historically unprecedented increase in console gaming&#8217;s price ceiling. Accounting for inflation, in fact, it would merely bring those prices back in line with the recent historical average&mdash;something to keep in mind as you prepare for a new, seemingly costlier generation of console hardware.<\/p>\n<\/section>\n<p class=\"tags\">\n<div><strong>See Campaign: <\/strong><a href=\"https:\/\/arstechnica.com\/gaming\/2017\/07\/nintendo-could-have-supported-super-fx-long-before-the-snes-classic\/\" target=\"_blank\">https:\/\/arstechnica.com\/gaming\/2017\/07\/nintendo-could-have-supported-super-fx-long-before-the-snes-classic\/<\/a><br \/><b>Contact Information:<\/b><br \/>KYLE ORLAND<\/p>\n<p><b>Tags:<\/b><br \/><a href=\"\"><\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/news-category\/wire\/\" rel=\"category tag\">Wire<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/global-regions\/united-states\/\" rel=\"category tag\">United States<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/language\/english\/\" rel=\"category tag\">English<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"\" alt=\"image\" width=\"400\" height=\"300\" class=\"cwdfimg\" \/><\/div>\n<div>\n<h3>Contact Information:<\/h3>\n<p>KYLE ORLAND<\/p>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" width=\"233\" height=\"24\" src=\"https:\/\/icrowdnewswire.com\/wp-content\/uploads\/2020\/06\/4001-logo.png\" alt=\"\">Top-end game pricing has never been lower when measured in constant dollars. &nbsp;&nbsp;&nbsp; Last week, 2K made waves by becoming the first publisher to&nbsp;set a $70 asking price for a big-budget game&nbsp;on the next generation of consoles.&nbsp;NBA2K21&nbsp;will cost the now-standard $60 on the Xbox One and PlayStation 4, but 2K will ask $10 more for &hellip; <a href=\"https:\/\/icrowdnewswire.com\/2020\/07\/10\/the-return-of-the-70-video-game-has-been-a-long-time-coming\/\">Continue reading <span>The return of the $70 video game has been a long time coming<\/span><\/a> <a href=\"https:\/\/ipsnews.net\/business\/2020\/07\/10\/the-return-of-the-70-video-game-has-been-a-long-time-coming\/\" class=\"more-link\">Continue Reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":47,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,22,54],"tags":[],"class_list":["post-42335","post","type-post","status-publish","format-standard","hentry","category-english","category-united-states","category-wire"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.9 - 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