{"id":31015,"date":"2020-06-24T11:45:00","date_gmt":"2020-06-24T11:45:00","guid":{"rendered":"https:\/\/icrowdnewswire.com\/?p=2614562"},"modified":"2020-06-24T11:45:00","modified_gmt":"2020-06-24T11:45:00","slug":"oculus-will-start-selling-quest-software-regardless-of-quality","status":"publish","type":"post","link":"https:\/\/ipsnews.net\/business\/2020\/06\/24\/oculus-will-start-selling-quest-software-regardless-of-quality\/","title":{"rendered":"Oculus will start selling Quest software regardless of quality"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" width=\"233\" height=\"24\" src=\"https:\/\/icrowdnewswire.com\/wp-content\/uploads\/2020\/06\/4001-logo-991.png\" class=\"webfeedsFeaturedVisual wp-post-image\" alt=\"\" style=\"display: block; margin-bottom: 5px; clear:both;max-width: 100%;\" link_thumbnail=\"\" \/><\/p>\n<h2>VR company also announces sunset plans for older Go wireless headsets.<\/h2>\n<section class=\"post-meta\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2019\/04\/IMG_1217-1440x835.jpg\" width=\"754\" height=\"437\" \/><\/section>\n<section class=\"post-meta\"><img decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2019\/04\/IMG_1220-150x150.jpg\" alt=\"A gray fabric lining around most of the unit is a nice touch.\" \/>&nbsp;<img decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2019\/04\/IMG_1221-150x150.jpg\" alt=\"Just like on the original Oculus Rift, the Quest&#039;s side straps include elastic slack so you can pull them off your face when you have them set to your ideal tightness.\" \/>&nbsp;<img decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2019\/04\/IMG_1229-150x150.jpg\" alt=\"On the bottom, you can see the volume buttons and the physical IPD (inter-pupillary distance) slider.\" \/>&nbsp;<img decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2019\/04\/IMG_1225-150x150.jpg\" alt=\"A closer zoom on one of the headset&#039;s four sensors. Each is angled enough to enable something apparently wider than a 180-degree tracking zone.\" \/>&nbsp;<img decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2019\/04\/IMG_1219-150x150.jpg\" alt=\"The usual lens warnings before diving in.\" \/><\/section>\n<section class=\"post-meta\">Since&nbsp;<a href=\"https:\/\/arstechnica.com\/gaming\/2019\/04\/oculus-quest-review-2019s-best-new-gaming-system-is-wireless-affordable-vr\/\">its launch last year<\/a>, Oculus has kept tight control over the library of software on the wireless Quest headset, applying what the company called&nbsp;<a href=\"https:\/\/developer.oculus.com\/blog\/submitting-your-app-to-the-oculus-quest-store\/\">a &#8220;quality-first approach&#8221;<\/a>&nbsp;to app approval. Today, Oculus pledged to loosen that control with a new app-distribution path to be rolled out early next year.<\/p>\n<p>&nbsp;<\/p>\n<p>In&nbsp;<a href=\"https:\/\/www.oculus.com\/blog\/an-update-on-the-evolution-of-the-oculus-platform-\/\" rel=\"nofollow\">a blog post today<\/a>, Oculus says its console-like curation approach for Quest has been a success, highlighting&nbsp;<a href=\"https:\/\/www.oculus.com\/blog\/celebrating-the-one-year-anniversary-of-oculus-quest-and-rift-s\/\" rel=\"nofollow\">over $100 million in Quest content sales<\/a>&nbsp;in its first year. That same tight curation will still apply for the main Quest store going forward.<\/p>\n<p>But Oculus now says it will also be adding &#8220;a new way for developers to distribute Quest apps&#8221; in early 2021. This new channel &#8220;will enable developers to share their apps to anyone with a Quest, without having to be accepted into the Oculus Store, and without the need for sideloading,&#8221; the company writes.<\/p>\n<p>Currently, adding unapproved apps to a Quest headset requires setting the device to a less secure &#8220;Developer&#8221; mode and using&nbsp;<a href=\"https:\/\/sidequestvr.com\/\">a PC-based tool like SideQuest<\/a>&nbsp;to transfer the necessary files. Oculus isn&#8217;t sharing many details about its new app distribution method, but the process sounds like it will be more streamlined for end users looking for a wider array of VR software.<\/p>\n<p>While Quest apps in this new channel will still have to conform to&nbsp;<a href=\"https:\/\/developer.oculus.com\/policy\/content-guidelines\/\">Oculus&#8217; general content policies<\/a>&nbsp;(e.g., no pornography, no hate speech, no real-money gambling, etc.) Oculus writes that &#8220;apps distributed through this new channel won&#8217;t be held to the same technical standards as official Oculus Store apps.&#8221; That makes it ideal for developers who &#8220;want to share their apps as broadly as possible [or] test early-stage applications and distribute to specific users.&#8221;<\/p>\n<p>Oculus&#8217; move comes as Apple&nbsp;<a href=\"https:\/\/arstechnica.com\/gadgets\/2020\/06\/apple-opens-new-appeals-channel-for-devs-frustrated-by-app-store-guidelines\/\">faces its own controversy<\/a>&nbsp;and&nbsp;<a href=\"https:\/\/arstechnica.com\/tech-policy\/2020\/06\/apple-faces-twin-antitrust-probes-in-brussels\/\">potential antitrust probes<\/a>&nbsp;surrounding overly tight control of its iOS App Store.<\/p>\n<h2>&ldquo;Go&rdquo; bye-bye<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2018\/03\/IMG_3776-1440x960.jpg\" width=\"752\" height=\"501\" \/><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2018\/03\/IMG_3751-150x150.jpg\" alt=\"Go with its power indicator on. The volume buttons are easy to access and press in the middle of any action.\" \/>&nbsp;<img decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2018\/04\/IMG_5443-150x150.jpg\" alt=\"The back of Go&#039;s box.\" \/>&nbsp;<img decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2018\/04\/IMG_5451-150x150.jpg\" alt=\"The thin, black box opens up to expose these accessories, including a &quot;glasses spacer.&quot;\" \/>&nbsp;<img decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2018\/04\/IMG_5474-150x150.jpg\" alt=\"Instructions for how to replace controller batteries, how to add the glasses spacer, and other general setup suggestions. Worth noting: I never needed to install the glasses spacer while wearing my own bulky glasses.\" \/>&nbsp;<img decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2018\/03\/IMG_3760-150x150.jpg\" alt=\"A single trigger.\" \/><\/p>\n<p>Alongside the expansion for Quest software, Oculus also today announced the end of support for its&nbsp;<a href=\"https:\/\/arstechnica.com\/gaming\/2018\/05\/oculus-go-review-the-wireless-vr-future-begins-today-for-only-199\/\">older Oculus Go hardware<\/a>. The company now lists the Go headset as &#8220;no longer available&#8221;&nbsp;<a href=\"https:\/\/www.oculus.com\/go\/?locale=en_US\" rel=\"nofollow\">on its official website<\/a>, and developers will no longer be able to submit new Go apps or updates to Oculus after December 4.<\/p>\n<p>&nbsp;<\/p>\n<p>The self-contained Go headset&mdash;itself built as a replacement for&nbsp;<a href=\"https:\/\/arstechnica.com\/gaming\/2015\/11\/the-new-gear-vr-proves-virtual-reality-is-finally-consumer-ready\/\">the mobile phone-based Gear VR line<\/a>&mdash;was the last Oculus product that didn&#8217;t feature support for hand-tracking controllers or head-tracking six-degree-of-freedom movement. Deprecating that hardware makes some sense for a company trying to make a clean break from the more limited, less capable hardware of the past.<\/p>\n<p>At the same time, the budget-priced Go (only $149 for a 32GB version) was a great entry-level headset for users who wanted a VR experience that was still a step up from&nbsp;<a href=\"https:\/\/arstechnica.com\/gadgets\/2015\/05\/low-end-vr-playing-with-googles-new-cardboard-headset\/\">something like Google Cardboard<\/a>. Cost-focused use cases like education, training, and museums will likely be forced to invest in the $400 Oculus Quest instead, even if they don&#8217;t need its expanded feature set.<\/p>\n<p><em>Listing image by&nbsp;<a href=\"https:\/\/arstechnica.com\/author\/samred\/\">Sam Machkovech<\/a><\/em><\/p>\n<\/section>\n<p class=\"tags\">\n<div><strong>See Campaign: <\/strong><a href=\"https:\/\/developer.oculus.com\/blog\/submitting-your-app-to-the-oculus-quest-store\/\" target=\"_blank\">https:\/\/developer.oculus.com\/blog\/submitting-your-app-to-the-oculus-quest-store\/<\/a><br \/><b>Contact Information:<\/b><br \/>KYLE ORLAND<\/p>\n<p><b>Tags:<\/b><br \/><a href=\"\"><\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/news-category\/wire\/\" rel=\"category tag\">Wire<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/global-regions\/united-states\/\" rel=\"category tag\">United States<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/language\/english\/\" rel=\"category tag\">English<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"\" alt=\"image\" width=\"400\" height=\"300\" class=\"cwdfimg\" \/><\/div>\n<div>\n<h3>Contact Information:<\/h3>\n<p>KYLE ORLAND<\/p>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" width=\"233\" height=\"24\" src=\"https:\/\/icrowdnewswire.com\/wp-content\/uploads\/2020\/06\/4001-logo-991.png\" alt=\"\">VR company also announces sunset plans for older Go wireless headsets. &nbsp;&nbsp;&nbsp;&nbsp; Since&nbsp;its launch last year, Oculus has kept tight control over the library of software on the wireless Quest headset, applying what the company called&nbsp;a &ldquo;quality-first approach&rdquo;&nbsp;to app approval. Today, Oculus pledged to loosen that control with a new app-distribution path to be rolled &hellip; <a href=\"https:\/\/icrowdnewswire.com\/2020\/06\/24\/oculus-will-start-selling-quest-software-regardless-of-quality\/\">Continue reading <span>Oculus will start selling Quest software regardless of quality<\/span><\/a> <a href=\"https:\/\/ipsnews.net\/business\/2020\/06\/24\/oculus-will-start-selling-quest-software-regardless-of-quality\/\" class=\"more-link\">Continue Reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":47,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,22,54],"tags":[],"class_list":["post-31015","post","type-post","status-publish","format-standard","hentry","category-english","category-united-states","category-wire"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Oculus will start selling Quest software regardless of quality - Business<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/ipsnews.net\/business\/2020\/06\/24\/oculus-will-start-selling-quest-software-regardless-of-quality\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Oculus will start selling Quest software regardless of quality - Business\" \/>\n<meta property=\"og:description\" content=\"VR company also announces sunset plans for older Go wireless headsets. &nbsp;&nbsp;&nbsp;&nbsp; Since&nbsp;its launch last year, Oculus has kept tight control over the library of software on the wireless Quest headset, applying what the company called&nbsp;a &ldquo;quality-first approach&rdquo;&nbsp;to app approval. Today, Oculus pledged to loosen that control with a new app-distribution path to be rolled &hellip; Continue reading Oculus will start selling Quest software regardless of quality Continue Reading &rarr;\" \/>\n<meta property=\"og:url\" content=\"http:\/\/ipsnews.net\/business\/2020\/06\/24\/oculus-will-start-selling-quest-software-regardless-of-quality\/\" \/>\n<meta property=\"og:site_name\" content=\"Business\" \/>\n<meta property=\"article:published_time\" content=\"2020-06-24T11:45:00+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/icrowdnewswire.com\/wp-content\/uploads\/2020\/06\/4001-logo-991.png\" \/>\n<meta name=\"author\" content=\"Bilal\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Bilal\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"http:\/\/ipsnews.net\/business\/2020\/06\/24\/oculus-will-start-selling-quest-software-regardless-of-quality\/\",\"url\":\"http:\/\/ipsnews.net\/business\/2020\/06\/24\/oculus-will-start-selling-quest-software-regardless-of-quality\/\",\"name\":\"Oculus will start selling Quest software regardless of quality - 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