{"id":28265,"date":"2020-06-19T12:10:00","date_gmt":"2020-06-19T12:10:00","guid":{"rendered":"https:\/\/icrowdnewswire.com\/?p=2607051"},"modified":"2020-06-19T12:10:00","modified_gmt":"2020-06-19T12:10:00","slug":"gameclub-brings-its-subscription-based-gaming-catalog-to-android","status":"publish","type":"post","link":"https:\/\/ipsnews.net\/business\/2020\/06\/19\/gameclub-brings-its-subscription-based-gaming-catalog-to-android\/","title":{"rendered":"GameClub brings its subscription-based gaming catalog to Android"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" width=\"233\" height=\"24\" src=\"https:\/\/icrowdnewswire.com\/wp-content\/uploads\/2020\/06\/4001-logo-750.png\" class=\"webfeedsFeaturedVisual wp-post-image\" alt=\"\" style=\"display: block; margin-bottom: 5px; clear:both;max-width: 100%;\" link_thumbnail=\"\" \/><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/techcrunch.com\/wp-content\/uploads\/2020\/06\/GameClub_Hero.png?w=730&amp;crop=1\" alt=\"GameClub_Hero\" \/><\/p>\n<p id=\"speakable-summary\">Subscription-based access to mobile gaming content is fueling new services like&nbsp;<a href=\"https:\/\/www.apple.com\/apple-arcade\/\">Apple Arcade<\/a>&nbsp;and&nbsp;<a href=\"https:\/\/play.google.com\/about\/play-pass\/\">Google Play Pass<\/a>. Last fall, a startup called<a href=\"https:\/\/techcrunch.com\/2019\/10\/24\/gameclub-offers-mobile-gamings-greatest-hits-for-5-per-month\/\">&nbsp;GameClub entered the mix<\/a>, as well, to test the idea that subscriptions could also produce new revenue streams for some of mobile gaming&rsquo;s greatest hits. At launch,&nbsp;<a class=\"crunchbase-link\" href=\"https:\/\/crunchbase.com\/organization\/gameclub\" target=\"_blank\" rel=\"noopener noreferrer\" data-type=\"organization\" data-entity=\"gameclub\">GameClub&rsquo;s&nbsp;<\/a>&nbsp;$5 per month subscription service was available only on iOS, offering access to over 100 titles that had seen a collective 100 million lifetime downloads. Today, the service is<a href=\"https:\/\/gameclub.io\/android\/\">&nbsp;available to Android users<\/a>&nbsp;with a catalog that&rsquo;s grown to now more than 120 classic titles.<\/p>\n<p>The service arrived at a time when the gaming industry had largely shifted to the free-to-play model, and users have become less willing to pay for content upfront &mdash; essentially forcing out many other gaming genres from the app stores. GameClub&rsquo;s selection of games don&rsquo;t fit this new climate, as they weren&rsquo;t the type to monetize users through in-app purchases and ads.<\/p>\n<p>As GameClub co-founder and CEO Dan Sherman&nbsp;<a href=\"https:\/\/techcrunch.com\/2019\/10\/24\/gameclub-offers-mobile-gamings-greatest-hits-for-5-per-month\/\">explained at the time of launch<\/a>, the free-to-play model only works for a handful of genres, to the exclusion of many genres its service is trying to bring back &mdash; like action, adventures, arcade, tower defense and more. Basically, GameClub offers games that can be completed, instead of games being built around perpetual retention loops.<\/p>\n<p><a href=\"https:\/\/youtu.be\/Sk8gs_RUoW0\">https:\/\/youtu.be\/Sk8gs_RUoW0<\/a><\/p>\n<p>Similar to how Apple Arcade and Google Play Pass work, GameClub users pay a subscription fee to access the full library. With one subscription, up to 12 people can play GameClub&rsquo;s games across iOS and, as of today&rsquo;s launch, Android. The games will run both online and offline and won&rsquo;t include any in-app purchases or ads.<\/p>\n<p>On iOS, the catalog has grown to 87 total games. On Android, there are 40 at launch, but the company is releasing more titles so it will reach parity with iOS. A new game is added every week.<\/p>\n<p>&ldquo;Subscription is a healthier and less expensive way to enjoy games, eliminating the oppressive ads and loot boxes that define so-called free-to-play,&rdquo; said Sherman, in a statement about the launch. &ldquo;GameClub is the only service that brings these benefits to the entire world of iOS and Android gamers. We&rsquo;re expanding our offering to deliver affordable, skill-based entertainment to gamers everywhere, on nearly any mobile phone or tablet,&rdquo; he added.<\/p>\n<p>The service&rsquo;s catalog continues to be curated by Eli Hodapp, the former editor-in-chief of mobile gaming site TouchArcade. Its top titles include Breach &amp; Clear, Paint it Back, Spider: Rite of the Shrouded Moon, Legendary Wars, Monster Wars, Flick Fishing, Pocket RPG, Cursed Treasure 2 and others.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-2005645\" src=\"https:\/\/techcrunch.com\/wp-content\/uploads\/2020\/06\/Screen-Shot-2020-06-18-at-4.11.58-PM.png?w=680\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" srcset=\"https:\/\/techcrunch.com\/wp-content\/uploads\/2020\/06\/Screen-Shot-2020-06-18-at-4.11.58-PM.png 1586w, https:\/\/techcrunch.com\/wp-content\/uploads\/2020\/06\/Screen-Shot-2020-06-18-at-4.11.58-PM.png?resize=150,113 150w, https:\/\/techcrunch.com\/wp-content\/uploads\/2020\/06\/Screen-Shot-2020-06-18-at-4.11.58-PM.png?resize=300,225 300w, https:\/\/techcrunch.com\/wp-content\/uploads\/2020\/06\/Screen-Shot-2020-06-18-at-4.11.58-PM.png?resize=768,577 768w, https:\/\/techcrunch.com\/wp-content\/uploads\/2020\/06\/Screen-Shot-2020-06-18-at-4.11.58-PM.png?resize=680,511 680w, https:\/\/techcrunch.com\/wp-content\/uploads\/2020\/06\/Screen-Shot-2020-06-18-at-4.11.58-PM.png?resize=1536,1154 1536w, https:\/\/techcrunch.com\/wp-content\/uploads\/2020\/06\/Screen-Shot-2020-06-18-at-4.11.58-PM.png?resize=50,38 50w\" alt=\"\" width=\"680\" height=\"511\" \/><\/p>\n<p>These titles aren&rsquo;t just redistribute by GameClub after cutting deals. Instead, GameClub&rsquo;s team of developers also update the apps&rsquo; original code to make the games look and feel new &mdash; for example, by optimizing them for the latest screen sizes and resolutions.<\/p>\n<p>Though Apple bans iOS apps that sell other apps, GameClub has been allowed to operate on iOS because the GameClub hub isn&rsquo;t its own app store. Instead, iOS users have to download the individual GameClub games directly from the App Store, where they have their own listing.<\/p>\n<p>Getting Apple&rsquo;s approval wasn&rsquo;t easy though. The company says its app was rejected by Apple 127 times before launch and its Developer Account was placed under investigation for a month, during which time Apple stopped reviewing any of its submissions.<\/p>\n<p>Eventually, that investigation ended with no explanation, Sherman says. He notes GameClub&rsquo;s review process got easier once Apple Arcade debuted, but also says GameClub has never been featured on the App Store, perhaps because of its competitive nature with Apple Arcade.<\/p>\n<p>The company declined to share its total subscriber base or revenues.<\/p>\n<p>&ldquo;We don&rsquo;t disclose those numbers, but I can share that we&rsquo;ve seen double-digit month-over-month growth in all aspects of GameClub since our iOS launch last fall,&rdquo; Sherman told TechCrunch. &ldquo;A large segment of the mobile gaming community is searching for true, premium game experiences, and GameClub is delivering the style of gameplay they&rsquo;re looking for, without intrusive ads, predatory in-app purchases and all the other abuses that have become synonymous with modern mobile gaming,&rdquo; he said.<\/p>\n<p>With the expansion to Android, GameClub&rsquo;s library now features over a dozen best-selling games not yet offered on its platform, and several coming to Android for the first time, like&nbsp;<a href=\"https:\/\/gameclub.io\/games\/flick-fishing-remastered\">Flick Fishing<\/a>,&nbsp;<a href=\"https:\/\/gameclub.io\/games\/puzzlejuice\">Puzzlejuice<\/a>,&nbsp;<a href=\"https:\/\/gameclub.io\/games\/swap-this\">Swap This!<\/a>,&nbsp;<a href=\"https:\/\/gameclub.io\/games\/zombie-match-defense\">Zombie Match Defense<\/a>,&nbsp;<a href=\"https:\/\/gameclub.io\/games\/orc-vengeance\">ORC: Vengeance<\/a>,&nbsp;<a href=\"https:\/\/gameclub.io\/games\/hackycat\">Hackycat<\/a>,&nbsp;<a href=\"https:\/\/gameclub.io\/games\/raid-leader\">Raid Leader<\/a>,&nbsp;<a href=\"https:\/\/gameclub.io\/games\/wizard-golf-rpg\">Wizard Golf RPG<\/a>,&nbsp;<a href=\"https:\/\/gameclub.io\/games\/cubed-rally-racer\">Cubed Rally Racer<\/a>,&nbsp;<a href=\"https:\/\/gameclub.io\/games\/return-of-the-zombie-king\">Return of the Zombie King<\/a>&nbsp;and&nbsp;<a href=\"https:\/\/gameclub.io\/games\/potatoman-seeks-the-troof\">Potatoman Seeks the Troof<\/a>. A full&nbsp;<a href=\"http:\/\/gameclub.io\/android\">launch slate is here.&nbsp;<\/a><\/p>\n<p>The GameClub Android app is<a href=\"https:\/\/play.google.com\/store\/apps\/details?id=gameclub.app\">&nbsp;live on Google Play<\/a>, in addition to&nbsp;<a href=\"https:\/\/apps.apple.com\/app\/id1339587140\">iOS.<\/a><\/p>\n<p class=\"tags\">\n<div><strong>See Campaign: <\/strong><a href=\"https:\/\/crunchbase.com\/organization\/gameclub\" target=\"_blank\">https:\/\/crunchbase.com\/organization\/gameclub<\/a><br \/><b>Contact Information:<\/b><br \/>Sarah Perez<\/p>\n<p><b>Tags:<\/b><br \/><a href=\"\"><\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/news-category\/wire\/\" rel=\"category tag\">Wire<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/global-regions\/united-states\/\" rel=\"category tag\">United States<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/language\/english\/\" rel=\"category tag\">English<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"\" alt=\"image\" width=\"400\" height=\"300\" class=\"cwdfimg\" \/><\/div>\n<div>\n<h3>Contact Information:<\/h3>\n<p>Sarah Perez<\/p>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" width=\"233\" height=\"24\" src=\"https:\/\/icrowdnewswire.com\/wp-content\/uploads\/2020\/06\/4001-logo-750.png\" alt=\"\">Subscription-based access to mobile gaming content is fueling new services like&nbsp;Apple Arcade&nbsp;and&nbsp;Google Play Pass. Last fall, a startup called&nbsp;GameClub entered the mix, as well, to test the idea that subscriptions could also produce new revenue streams for some of mobile gaming&rsquo;s greatest hits. At launch,&nbsp;GameClub&rsquo;s&nbsp;&nbsp;$5 per month subscription service was available only on iOS, offering &hellip; <a href=\"https:\/\/icrowdnewswire.com\/2020\/06\/19\/gameclub-brings-its-subscription-based-gaming-catalog-to-android\/\">Continue reading <span>GameClub brings its subscription-based gaming catalog to Android<\/span><\/a> <a href=\"https:\/\/ipsnews.net\/business\/2020\/06\/19\/gameclub-brings-its-subscription-based-gaming-catalog-to-android\/\" class=\"more-link\">Continue Reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":47,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,22,54],"tags":[],"class_list":["post-28265","post","type-post","status-publish","format-standard","hentry","category-english","category-united-states","category-wire"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>GameClub brings its subscription-based gaming catalog to Android - Business<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/ipsnews.net\/business\/2020\/06\/19\/gameclub-brings-its-subscription-based-gaming-catalog-to-android\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"GameClub brings its subscription-based gaming catalog to Android - Business\" \/>\n<meta property=\"og:description\" content=\"Subscription-based access to mobile gaming content is fueling new services like&nbsp;Apple Arcade&nbsp;and&nbsp;Google Play Pass. Last fall, a startup called&nbsp;GameClub entered the mix, as well, to test the idea that subscriptions could also produce new revenue streams for some of mobile gaming&rsquo;s greatest hits. At launch,&nbsp;GameClub&rsquo;s&nbsp;&nbsp;$5 per month subscription service was available only on iOS, offering &hellip; Continue reading GameClub brings its subscription-based gaming catalog to Android Continue Reading &rarr;\" \/>\n<meta property=\"og:url\" content=\"http:\/\/ipsnews.net\/business\/2020\/06\/19\/gameclub-brings-its-subscription-based-gaming-catalog-to-android\/\" \/>\n<meta property=\"og:site_name\" content=\"Business\" \/>\n<meta property=\"article:published_time\" content=\"2020-06-19T12:10:00+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/icrowdnewswire.com\/wp-content\/uploads\/2020\/06\/4001-logo-750.png\" \/>\n<meta name=\"author\" content=\"Bilal\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Bilal\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"http:\/\/ipsnews.net\/business\/2020\/06\/19\/gameclub-brings-its-subscription-based-gaming-catalog-to-android\/\",\"url\":\"http:\/\/ipsnews.net\/business\/2020\/06\/19\/gameclub-brings-its-subscription-based-gaming-catalog-to-android\/\",\"name\":\"GameClub brings its subscription-based gaming catalog to Android - 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