{"id":20787,"date":"2020-06-05T14:13:00","date_gmt":"2020-06-05T14:13:00","guid":{"rendered":"https:\/\/icrowdnewswire.com\/?p=2584239"},"modified":"2020-06-05T14:13:00","modified_gmt":"2020-06-05T14:13:00","slug":"outer-worlds-on-switch-a-monumental-messy-conversion-on-weak-hardware","status":"publish","type":"post","link":"https:\/\/ipsnews.net\/business\/2020\/06\/05\/outer-worlds-on-switch-a-monumental-messy-conversion-on-weak-hardware\/","title":{"rendered":"Outer Worlds on Switch: A monumental, messy conversion on weak hardware"},"content":{"rendered":"<h2>If you thought&nbsp;<em>Witcher 3<\/em>&nbsp;got a bleeding-edge port, get a load of this blurry quest.<\/h2>\n<section class=\"post-meta\">\n<p>Eight months after&nbsp;<a href=\"https:\/\/arstechnica.com\/gaming\/2019\/10\/the-outer-worlds-review-fall-deeply-into-the-best-fallout-like-game-in-years\/\">its launch on PC, Xbox One, and PlayStation 4<\/a>,&nbsp;<a href=\"https:\/\/arstechnica.com\/gaming\/2019\/10\/the-outer-worlds-review-fall-deeply-into-the-best-fallout-like-game-in-years\/\"><em>The Outer Worlds<\/em><\/a>&nbsp;remains an easy recommendation for a&nbsp;<a href=\"https:\/\/arstechnica.com\/tag\/fallout\/\"><em>Fallout<\/em><\/a>-caliber single-player adventure (and it&#8217;s still part of an&nbsp;<a href=\"https:\/\/arstechnica.com\/gaming\/2019\/11\/stadia-what-xbox-game-streaming-will-become-part-of-game-pass-in-2020\/\">Xbox Game Pass<\/a>&nbsp;subscription). But let&#8217;s say you haven&#8217;t grabbed the game yet, either because you don&#8217;t own those consoles or because you&#8217;re waiting for its premiere on PC storefronts like Steam (coming no earlier than this October). Or maybe you just want a portable version.<\/p>\n<p>In that case, is Friday&#8217;s launch of a Nintendo Switch port (<a href=\"https:\/\/www.amazon.com\/dp\/B084F358N1\/?ots=1&amp;tag=arstech20-20\" rel=\"nofollow\">Amazon<\/a>,&nbsp;<a href=\"https:\/\/www.nintendo.com\/games\/detail\/the-outer-worlds-switch\/\">Nintendo eShop<\/a>) right for you? In our incomplete testing of the Switch version, the answer to that question is fuzzy&mdash;about as fuzzy as the port&#8217;s resolution and presentation.<\/p>\n<h2>Content, frames, and motion controls<\/h2>\n<div class=\"gallery shortcode-gallery gallery-wide\">\n<div class=\"lSSlideOuter\">\n<div class=\"lSSlideWrapper usingCss\">&nbsp;<\/div>\n<\/div>\n<\/div>\n<p>In good news, the entire game appears to have been ported with zero cuts to content or apparent changes to level layouts. The opening planet is a good test of the larger game&#8217;s sales pitch. You&#8217;ll eventually hop from one planet to the next, each with giant fields to traverse, monsters to fight, and citizen-filled towns to contend with. And right from the jump, the game remains the same mechanically. You&#8217;ll see a ship&#8217;s wreckage in the distance, run a ways to reach it, and find it littered with loot, dead bodies, and dangerous monsters. Then you&#8217;ll reach a town full of chatty NPCs, and if you decide to take Obsidian Entertainment up on the devs&#8217; promise of playing however you like and attack the townspeople, the locals will react by running around and fighting back.<\/p>\n<p>Like the other console versions,&nbsp;<em>Outer Worlds<\/em>&nbsp;on Switch has a 30-frames-per-second cap, but unlike more powerful consoles, Switch can&#8217;t lock to that frame rate at all times. The apparent frame rate chugs as low as 20fps for unpredictable reasons: turning your gaze toward an open field, rotating your view at a high speed (which emphasizes the Switch port&#8217;s unbecoming motion blur system), or even walking into a new, tiny room. The latter is a particularly confusing case, and it may point to Unreal Engine 4 loading a new interior chunk of geometry while also juggling objects on the other sides of walls in system RAM.<\/p>\n<p>But you&#8217;ll still enjoy 30fps gameplay on the regular, and the exceptions are tolerable enough, even during frenetic combat. To some degree, that&#8217;s because&nbsp;<em>Outer Worlds<\/em>, like its&nbsp;<em>Fallout<\/em>&nbsp;inspirations, has always been a serviceable combat game, not a precise one. You can customize your hero to have superior abilities in stealth, dodging, melee, or out-of-combat dialogue options, which can all lead to less fighting. Or you can pump up your gun-related stats and take advantage of a &#8220;time dilation&#8221; ability to focus fire on enemies&#8217; specific body parts (cripple a leg, blind their eyes, etc). You&#8217;ll eventually amass quite the weapon arsenal, and the combat on platforms like PC does feel satisfying with keyboard and mouse&mdash;but we&#8217;re not talking about&nbsp;<em>Quake III Arena<\/em>&nbsp;here. Controller auto-aim is generous, should you leave the option enabled.<\/p>\n<p>Speaking of:&nbsp;<em>Outer Worlds<\/em>&nbsp;is one of the growing number of Switch ports to implement motion-based aiming support. This wholly optional toggle works pretty well in action, complete with adjustable sensitivity options. Whether you play the game in &#8220;handheld&#8221; mode or dock the system and use a pair of Joy-Cons or a Switch Pro Controller, you can toggle two types of motion-based view control: at all times, or only when you hold down the &#8220;aim through sights&#8221; button.<\/p>\n<p>I am a fan of the latter, as it lets me nudge my hands to line up a precise shot against a foe&#8217;s weak point. In either case, this option currently conflicts with auto-aim; whenever your view auto-attaches to a foe, motion control will turn off until you push your right joystick away from the foe. Since this gets in the way of fine-tuning your shot&#8217;s aim, we hope the issue gets patched soon.<\/p>\n<h2>Lower res, lesser textures, freaky NPCs<\/h2>\n<p>But the real crux of the Switch port is that a&nbsp;<em>lot<\/em>&nbsp;had to give to get this game anywhere near a 30fps refresh. The gallery at the top of the article is damning stuff.<\/p>\n<p>Last year&#8217;s&nbsp;<a href=\"https:\/\/arstechnica.com\/gaming\/2019\/10\/the-switcher-is-real-witcher-3-on-switch-is-a-blurry-tolerable-compromise\/\"><em>Witcher 3<\/em>&nbsp;port on Switch<\/a>&nbsp;was a masterwork in optimization, designed to preserve as many polygons, as much lighting, and as high of texture quality as possible&mdash;with its major concession coming from a reduced resolution across the board.&nbsp;<em>The Outer Worlds<\/em>, in comparison, takes a sledgehammer to the game&#8217;s visual quality, with the most obvious downgrade coming from texture quality. In massive outdoor scenes, the game&#8217;s presentation borders on N64 levels in terms of fuzzy, low-res textures all over rocks, trees, and foliage.<\/p>\n<p>Even with higher-res assets, the game&#8217;s aggressive level of detail (LoD) system turns anything outside of a six-foot radius into a smeary mess. (Should you need help abiding by CDC guidance about safe distances during the COVID-19 era, this game&#8217;s blur threshold could prove educational, at least.) While some signs and logos are clear and readable once you get close enough to them&mdash;and thank goodness, since the game&#8217;s personality is rooted in these artistic touches&mdash;many others suffer from unmistakable resolution downgrades.<\/p>\n<p>One particular bummer is that the textures applied to human faces originally split the difference between realistic and exaggerated, particularly in pock-marking the cheeks and jawlines of those who live in the game&#8217;s corporate-run dystopia. This port, handled by the international studio Virtuos, is a brute-force downgrade of the original assets, and that&#8217;s not great news for the hundreds of tight zooms on NPCs&#8217; faces during conversations. The results are tolerable at best and gross at worst. On top of that, real-time light bounces and shadows are disappointingly low-res throughout the entire adventure.<\/p>\n<h2>At least the audio&rsquo;s good<\/h2>\n<div class=\"gallery shortcode-gallery gallery-wide\">\n<div class=\"lSSlideOuter\">\n<div class=\"lSSlideWrapper usingCss\">&nbsp;<\/div>\n<\/div>\n<\/div>\n<p>Had Switch ports for&nbsp;<em>Witcher 3<\/em>&nbsp;and&nbsp;<a href=\"https:\/\/arstechnica.com\/gaming\/2017\/11\/dooms-switch-port-playable-but-a-distinct-visual-downgrade\/\"><em>Doom<\/em><\/a>&nbsp;not already showed us how Nintendo&#8217;s underpowered hardware could be maximized for &#8220;impossible&#8221; ports, I might have come away more impressed by a fully playable hobbled version of&nbsp;<em>Outer Worlds<\/em>. And if this is your only way to play the game, you can look forward to solid action, a massive, explorable world, lots of compelling decisions, and an enjoyable script&mdash;meaning, Switch now has its best&nbsp;<em>Fallout<\/em>-like game yet. Plus, in very good Switch news,&nbsp;<em>Outer Worlds<\/em>&#8216; hours of spoken dialogue do not suffer from botched audio compression. This isn&#8217;t like Switch&#8217;s&nbsp;<em>Dark Souls<\/em>&nbsp;port, in terms of tinny compression making weapons and voices sound like trash.<\/p>\n<p>&nbsp;<\/p>\n<p>But even the &#8220;great for portable play&#8221; sales pitch suffers from a big issue: Obsidian has opted not to include any form of cloud-save support. You can&#8217;t transfer your progress from the Switch version to any other console or PC version, or vice versa. (This pales in comparison to cloud-save support for the likes of&nbsp;<em>Witcher 3<\/em>&nbsp;and&nbsp;<em>Divinity: Original Sin 2<\/em>.) And that makes the visual downgrades much tougher to suggest for anyone who owns other ways to play this game at home.<\/p>\n<\/section>\n<p class=\"tags\">\n<div><strong>See Campaign: <\/strong><a href=\"https:\/\/arstechnica.com\/gaming\/2017\/11\/dooms-switch-port-playable-but-a-distinct-visual-downgrade\/\" target=\"_blank\">https:\/\/arstechnica.com\/gaming\/2017\/11\/dooms-switch-port-playable-but-a-distinct-visual-downgrade\/<\/a><br \/><b>Contact Information:<\/b><br \/>SAM MACHKOVECH<\/p>\n<p><b>Tags:<\/b><br \/><a href=\"\"><\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/news-category\/wire\/\" rel=\"category tag\">Wire<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/global-regions\/united-states\/\" rel=\"category tag\">United States<\/a>, <a href=\"https:\/\/icrowdnewswire.com\/category\/language\/english\/\" rel=\"category tag\">English<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"\" alt=\"image\" width=\"400\" height=\"300\" class=\"cwdfimg\" \/><\/div>\n<div>\n<h3>Contact Information:<\/h3>\n<p>SAM MACHKOVECH<\/p>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>If you thought&nbsp;Witcher 3&nbsp;got a bleeding-edge port, get a load of this blurry quest. Eight months after&nbsp;its launch on PC, Xbox One, and PlayStation 4,&nbsp;The Outer Worlds&nbsp;remains an easy recommendation for a&nbsp;Fallout-caliber single-player adventure (and it&rsquo;s still part of an&nbsp;Xbox Game Pass&nbsp;subscription). But let&rsquo;s say you haven&rsquo;t grabbed the game yet, either because you don&rsquo;t &hellip; <a href=\"https:\/\/icrowdnewswire.com\/2020\/06\/05\/outer-worlds-on-switch-a-monumental-messy-conversion-on-weak-hardware\/\">Continue reading <span>Outer Worlds on Switch: A monumental, messy conversion on weak hardware<\/span><\/a> <a href=\"https:\/\/ipsnews.net\/business\/2020\/06\/05\/outer-worlds-on-switch-a-monumental-messy-conversion-on-weak-hardware\/\" class=\"more-link\">Continue Reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":107,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,22,54],"tags":[],"class_list":["post-20787","post","type-post","status-publish","format-standard","hentry","category-english","category-united-states","category-wire"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Outer Worlds on Switch: A monumental, messy conversion on weak hardware - Business<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/ipsnews.net\/business\/2020\/06\/05\/outer-worlds-on-switch-a-monumental-messy-conversion-on-weak-hardware\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Outer Worlds on Switch: A monumental, messy conversion on weak hardware - Business\" \/>\n<meta property=\"og:description\" content=\"If you thought&nbsp;Witcher 3&nbsp;got a bleeding-edge port, get a load of this blurry quest. Eight months after&nbsp;its launch on PC, Xbox One, and PlayStation 4,&nbsp;The Outer Worlds&nbsp;remains an easy recommendation for a&nbsp;Fallout-caliber single-player adventure (and it&rsquo;s still part of an&nbsp;Xbox Game Pass&nbsp;subscription). 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Eight months after&nbsp;its launch on PC, Xbox One, and PlayStation 4,&nbsp;The Outer Worlds&nbsp;remains an easy recommendation for a&nbsp;Fallout-caliber single-player adventure (and it&rsquo;s still part of an&nbsp;Xbox Game Pass&nbsp;subscription). But let&rsquo;s say you haven&rsquo;t grabbed the game yet, either because you don&rsquo;t &hellip; Continue reading Outer Worlds on Switch: A monumental, messy conversion on weak hardware Continue Reading &rarr;","og_url":"https:\/\/ipsnews.net\/business\/2020\/06\/05\/outer-worlds-on-switch-a-monumental-messy-conversion-on-weak-hardware\/","og_site_name":"Business","article_published_time":"2020-06-05T14:13:00+00:00","author":"Sarim Pixako","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Sarim Pixako","Est. reading time":"6 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/ipsnews.net\/business\/2020\/06\/05\/outer-worlds-on-switch-a-monumental-messy-conversion-on-weak-hardware\/","url":"https:\/\/ipsnews.net\/business\/2020\/06\/05\/outer-worlds-on-switch-a-monumental-messy-conversion-on-weak-hardware\/","name":"Outer Worlds on Switch: A monumental, messy conversion on weak hardware - Business","isPartOf":{"@id":"https:\/\/ipsnews.net\/business\/#website"},"datePublished":"2020-06-05T14:13:00+00:00","author":{"@id":"https:\/\/ipsnews.net\/business\/#\/schema\/person\/c2a30f1f67fb81890ad62e1daf092377"},"breadcrumb":{"@id":"https:\/\/ipsnews.net\/business\/2020\/06\/05\/outer-worlds-on-switch-a-monumental-messy-conversion-on-weak-hardware\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/ipsnews.net\/business\/2020\/06\/05\/outer-worlds-on-switch-a-monumental-messy-conversion-on-weak-hardware\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/ipsnews.net\/business\/2020\/06\/05\/outer-worlds-on-switch-a-monumental-messy-conversion-on-weak-hardware\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/ipsnews.net\/business\/"},{"@type":"ListItem","position":2,"name":"Outer Worlds on Switch: A monumental, messy conversion on weak hardware"}]},{"@type":"WebSite","@id":"https:\/\/ipsnews.net\/business\/#website","url":"https:\/\/ipsnews.net\/business\/","name":"Business","description":"","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/ipsnews.net\/business\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/ipsnews.net\/business\/#\/schema\/person\/c2a30f1f67fb81890ad62e1daf092377","name":"Sarim Pixako","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/ipsnews.net\/business\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/7f9acce50c9b44bcec82e92168491959d754000e22e22a437856e37c38599249?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/7f9acce50c9b44bcec82e92168491959d754000e22e22a437856e37c38599249?s=96&d=mm&r=g","caption":"Sarim Pixako"},"sameAs":["https:\/\/icrowdnewswire.com\/fc"],"url":"https:\/\/ipsnews.net\/business\/author\/sarim-pixako\/"}]}},"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/ipsnews.net\/business\/wp-json\/wp\/v2\/posts\/20787","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ipsnews.net\/business\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ipsnews.net\/business\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ipsnews.net\/business\/wp-json\/wp\/v2\/users\/107"}],"replies":[{"embeddable":true,"href":"https:\/\/ipsnews.net\/business\/wp-json\/wp\/v2\/comments?post=20787"}],"version-history":[{"count":1,"href":"https:\/\/ipsnews.net\/business\/wp-json\/wp\/v2\/posts\/20787\/revisions"}],"predecessor-version":[{"id":20788,"href":"https:\/\/ipsnews.net\/business\/wp-json\/wp\/v2\/posts\/20787\/revisions\/20788"}],"wp:attachment":[{"href":"https:\/\/ipsnews.net\/business\/wp-json\/wp\/v2\/media?parent=20787"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ipsnews.net\/business\/wp-json\/wp\/v2\/categories?post=20787"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ipsnews.net\/business\/wp-json\/wp\/v2\/tags?post=20787"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}